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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0 as QQ2

Entity {

    property Entity camera: Camera {
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        aspectRatio: 16/9
        nearPlane: 0.01
        farPlane: 1000.0
        position: Qt.vector3d( 10.0, 10.0, -25.0 )
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
    }

    // Shareable Components

    Mesh {
        id: ballMesh
        objectName: "ballMesh"
        source: "assets/ball.obj"
    }

    Mesh {
        id: cubeMesh
        objectName: "cubeMesh"
        source: "assets/cube.obj"
    }

    AnimatedDiffuseMaterial {
        id: animatedMaterial
        texture: Texture2D { TextureImage { source : "assets/gltf/wine/Wood_Cherry_Original_.jpg" } }
    }

    // Scene elements

    Entity {
        id : sceneEntity
        components : SceneLoader {
            id: scene
            source: "qrc:/assets/test_scene.dae"
            objectName: "dae_scene"
        }
    }

    RenderableEntity {
        mesh: ballMesh
        material: animatedMaterial
        transform: Transform {
            property real z: 25
            translation: Qt.vector3d( 0, -10, z )
            scale: 0.3
            QQ2.SequentialAnimation on z {
                running: true
                loops: QQ2.Animation.Infinite
                QQ2.NumberAnimation { to: -1000; duration: 5000 }
                QQ2.NumberAnimation { to: 1000; duration: 3000 }
            }
        }
    }

    RenderableEntity {
        mesh: cubeMesh
        material: animatedMaterial
        transform: Transform {
            property real x: 0
            translation: Qt.vector3d( x, -10, 25 )
            scale: 0.3
            QQ2.SequentialAnimation on x {
                running : true
                loops: QQ2.Animation.Infinite
                QQ2.NumberAnimation { to : -100; duration : 10000 }
                QQ2.NumberAnimation { to : 100; duration : 5000 }
            }
        }
    }
}