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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import Qt3D.Render 2.0

TechniqueFilter {
    id: root

    objectName : "techniqueFilter"

    // Expose the viewport rect and camera. This allows users of this
    // forward rendering framegraph to decide which camera in the
    // scene renders to a given viewport region.
    //
    // Using this as a building block for a larger framegraph would
    // allow a scene to be rendered multiple times to different
    // viewports using different cameras for e.g.
    property alias mainCameraViewport: mainCamera.camera
    property alias detailCameraViewport: detailCamera.camera
    property alias layerFilters: layerFilter.layers
    property alias clearColor: viewport.clearColor

    requires : [
        Annotation { name: "RenderingStyle"; value: "forward";},
        Annotation { name: "Enabled"; value: true;}
    ]

    ClearBuffer {
        buffers: ClearBuffer.ColorDepthBuffer

        // Main Viewport
        Viewport {
            id: viewport
            rect: Qt.rect(0.0, 0, 1.0, 1.0)

            CameraSelector {
                id : mainCamera

                LayerFilter {
                    id: layerFilter
                    RenderPassFilter { includes: [
                            Annotation {name : "Name"; value : "Texture"}
                        ] }
                }
            }
        }
    }

    Viewport {
        id : detailViewport
        rect: Qt.rect(0.75, 0.0, 0.25, 0.25)

        CameraSelector {
            id: detailCamera
                RenderPassFilter { includes : [Annotation {name : "Name"; value : "ColorMaterial";}] }
        }
    }
}