blob: 0c9d08c62ac2a8fb3e936d2420fd2f72f78b9ff0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Renderer 2.0
TechniqueFilter {
id: root
objectName : "techniqueFilter"
// Expose the viewport rect and camera. This allows users of this
// forward rendering framegraph to decide which camera in the
// scene renders to a given viewport region.
//
// Using this as a building block for a larger framegraph would
// allow a scene to be rendered multiple times to different
// viewports using different cameras for e.g.
property alias mainCameraViewport: mainCamera.camera
property alias detailCameraViewport: detailCamera.camera
property alias layerFilters: layerFilter.layers
property alias clearColor: viewport.clearColor
requires : [
Annotation { name: "RenderingStyle"; value: "forward";},
Annotation { name: "Enabled"; value: true;}
]
ClearBuffer {
buffers: ClearBuffer.ColorDepthBuffer
// Main Viewport
Viewport {
id: viewport
rect: Qt.rect(0.0, 0, 1.0, 1.0)
CameraSelector {
id : mainCamera
LayerFilter {
id: layerFilter
RenderPassFilter { includes: [
Annotation {name : "Name"; value : "Texture"}
] }
}
}
}
}
Viewport {
id : detailViewport
rect: Qt.rect(0.75, 0.0, 0.25, 0.25)
CameraSelector {
id: detailCamera
RenderPassFilter { includes : [Annotation {name : "Name"; value : "ColorMaterial";}] }
}
}
}
|