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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Renderer 2.0

Scene3D {
    focus: true
    aspects: "input"

    Entity {
        id: sceneRoot

        Camera {
            id: camera
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: 16/9
            nearPlane : 0.1
            farPlane : 1000.0
            position: Qt.vector3d( 0.0, 0.0, -20.0 )
            upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
            viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        }

        Configuration  {
            controlledCamera: camera
        }

        FrameGraph {
            id : external_forward_renderer
            activeFrameGraph : ForwardRenderer {
                camera: camera
                clearColor: "black"
            }
        }

        components: [external_forward_renderer]

        TorusMesh {
            id: mesh
            radius: 5
            minorRadius: 1
            rings: 100
            slices: 20
        }

        Transform {
            id: transform
            Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
            Rotate {
                angle: 45
                axis: Qt.vector3d(1, 0, 0)
            }
        }

        Material {
            id: material
            effect : Effect {
            }
        }

        Entity {
            id: mainEntity
            objectName: "mainEntity"
            components: [ mesh, material, transform ]
        }
    }
}