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# Generated from scene3d.pro.
cmake_minimum_required(VERSION 3.14)
project(scene3d LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}")
find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Qml)
find_package(Qt6 COMPONENTS Quick)
find_package(Qt6 COMPONENTS 3DInput)
find_package(Qt6 COMPONENTS 3DRender)
qt_add_executable(scene3d
main.cpp
)
set_target_properties(scene3d PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(scene3d PUBLIC
Qt::3DInput
Qt::3DRender
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
)
# Resources:
set(scene3d_resource_files
"AnimatedEntity.qml"
"main.qml"
)
qt6_add_resources(scene3d "scene3d"
PREFIX
"/"
FILES
${scene3d_resource_files}
)
# special case begin
target_sources(scene3d PRIVATE ${scene3d_resource_files})
# special case end
install(TARGETS scene3d
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)
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