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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Scene3D 2.0

Item {
    Text {
        text: "Click me!"
        anchors.top: parent.top
        anchors.topMargin: 10
        anchors.horizontalCenter: parent.horizontalCenter

        MouseArea {
            anchors.fill: parent
            onClicked: animation.start()
        }
    }

    Rectangle {
        id: scene
        width: Math.min(parent.width, parent.height) - 100
        height: width
        anchors.centerIn: parent
        color: "darkRed"

        transform: Rotation {
            id: sceneRotation
            axis.x: 1
            axis.y: 0
            axis.z: 0
            origin.x: scene.width / 2
            origin.y: scene.height / 2
        }

        Scene3D {
            anchors.fill: parent
            anchors.margins: 10
            focus: true
            aspects: "input"

            AnimatedEntity {}
        }
    }

    SequentialAnimation {
        id: animation

        RotationAnimation {
            to: 45
            duration: 1000
            target: sceneRotation
            property: "angle"
            easing.type: Easing.InOutQuad
        }
        PauseAnimation { duration: 500 }
        NumberAnimation {
            to: 0.5
            duration: 1000
            target: scene
            property: "scale"
            easing.type: Easing.OutElastic
        }
        PauseAnimation { duration: 500 }
        NumberAnimation {
            to: 1.0
            duration: 1000
            target: scene
            property: "scale"
            easing.type: Easing.OutElastic
        }
        PauseAnimation { duration: 500 }
        RotationAnimation {
            to: 0
            duration: 1000
            target: sceneRotation
            property: "angle"
            easing.type: Easing.InOutQuad
        }
    }
}