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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.1 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: _window.width / _window.height
nearPlane: 0.1
farPlane: 1000.0
position: Qt.vector3d(0.0, 10.0, 20.0)
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
upVector: Qt.vector3d(0.0, 1.0, 0.0)
}
FirstPersonCameraController { camera: camera }
ShadowMapLight {
id: light
}
components: [
ShadowMapFrameGraph {
id: framegraph
viewCamera: camera
lightCamera: light.lightCamera
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
AdsEffect {
id: shadowMapEffect
shadowTexture: framegraph.shadowTexture
light: light
}
// Trefoil knot entity
Trefoil {
material: AdsMaterial {
effect: shadowMapEffect
specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
}
}
// Toyplane entity
Toyplane {
material: AdsMaterial {
effect: shadowMapEffect
diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
shininess: 75
}
}
// Plane entity
GroundPlane {
material: AdsMaterial {
effect: shadowMapEffect
diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
specularColor: Qt.rgba(0, 0, 0, 1.0)
}
}
}
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