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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.1 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
    id: sceneRoot

    Camera {
        id: camera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        aspectRatio: _window.width / _window.height
        nearPlane: 0.1
        farPlane: 1000.0
        position: Qt.vector3d(0.0, 10.0, 20.0)
        viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
        upVector: Qt.vector3d(0.0, 1.0, 0.0)
    }

    Configuration  {
        controlledCamera: camera
    }

    Light {
        id: light
    }

    components: [
        ShadowMapFrameGraph {
            id: framegraph
            viewCamera: camera
            lightCamera: light.lightCamera
        }
    ]


    AdsEffect {
        id: shadowMapEffect

        shadowTexture: framegraph.shadowTexture
        light: light
    }


    // Trefoil knot entity
    Trefoil {
        material: AdsMaterial {
            effect: shadowMapEffect
            specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
        }
    }

    // Toyplane entity
    Toyplane {
        material: AdsMaterial {
            effect: shadowMapEffect
            diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
            shininess: 75
        }
    }

    // Plane entity
    GroundPlane {
        material: AdsMaterial {
            effect: shadowMapEffect
            diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
            specularColor: Qt.rgba(0, 0, 0, 1.0)
        }
    }
}