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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "tessellatedquadmesh.h"
#include <Qt3DRenderer/qattribute.h>
#include <Qt3DRenderer/qbuffer.h>
#include <Qt3DRenderer/qgeometry.h>
class TessellatedGeometry : public Qt3D::QGeometry
{
Q_OBJECT
public:
TessellatedGeometry(Qt3D::QNode *parent = Q_NULLPTR)
: Qt3D::QGeometry(parent)
, m_positionAttribute(new Qt3D::QAttribute(this))
, m_vertexBuffer(new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer, this))
{
const float positionData[] = {
-0.8f, -0.8f, 0.0f,
0.8f, -0.8f, 0.0f,
0.8f, 0.8f, 0.0f,
-0.8f, 0.8f, 0.0f
};
const int nVerts = 4;
const int size = nVerts * 3 * sizeof(float);
QByteArray positionBytes;
positionBytes.resize(size);
memcpy(positionBytes.data(), positionData, size);
m_vertexBuffer->setData(positionBytes);
m_positionAttribute->setName(Qt3D::QAttribute::defaultPositionAttributeName());
m_positionAttribute->setDataType(Qt3D::QAttribute::Float);
m_positionAttribute->setDataSize(3);
m_positionAttribute->setCount(nVerts);
m_positionAttribute->setByteStride(3 * sizeof(float));
m_positionAttribute->setBuffer(m_vertexBuffer);
setVerticesPerPatch(4);
addAttribute(m_positionAttribute);
}
private:
Qt3D::QAttribute *m_positionAttribute;
Qt3D::QBuffer *m_vertexBuffer;
};
TessellatedQuadMesh::TessellatedQuadMesh(Qt3D::QNode *parent)
: Qt3D::QGeometryRenderer(parent)
{
setPrimitiveType(Qt3D::QGeometryRenderer::Patches);
setGeometry(new TessellatedGeometry(this));
}
TessellatedQuadMesh::~TessellatedQuadMesh()
{
QNode::cleanup();
}
#include "tessellatedquadmesh.moc"
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