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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
    id: root

    property vector3d translation: Qt.vector3d(0.0, 0.0, 0.0)
    property real scale: 1.0
    property real theta: 0.0
    property real phi: 0.0
    property Material material

    components: [ transform, mesh, root.material ]

    Transform {
        id: transform

        matrix: {
            // TODO: Adapt QtObject::method_matrix4x4() in qqmlbuiltinfunctions.cpp to
            // work with 0 arguments such that it creates an identity matrix
            var m = Qt.matrix4x4(1,0,0,0,
                                 0,1,0,0,
                                 0,0,1,0,
                                 0,0,0,1);
            m.translate( root.translation );
            m.rotate( root.theta, Qt.vector3d( 1.0, 0.0, 0.0 ) );
            m.rotate( root.phi, Qt.vector3d( 0.0, 1.0, 0.0 ) );
            m.scale( root.scale );
            return m;
        }
    }

    Mesh {
        id: mesh
        source: "assets/obj/trefoil.obj"
    }
}