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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
    id: sceneRoot

    components: [
        FrameGraph {
            activeFrameGraph: ForwardRenderer {
                clearColor: Qt.rgba(0, 0.5, 1, 1)
                camera: camera
            }
        }
    ]

    TemporaryCamera {
        id: camera
        pos: Qt.vector3d( 0.0, 0.0, 120.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        up: Qt.vector3d( 0.0, 1.0, 0.0 )
    }

    RenderableEntity {
        id: rootEntity

        meshSource: "assets/obj/toyplane.obj"
        material: PhongMaterial {
            diffuse: "red"
        }

        RenderableEntity {
            id: trefoil

            translation: Qt.vector3d( 0.0, 20.0, 0.0 )
            scale: 4

            meshSource: "assets/obj/trefoil.obj"
            material: PhongMaterial {
                diffuse: "green"
            }

            RenderableEntity {
                id: ball

                translation: Qt.vector3d( 0.0, 5.0, 0.0 )
                scale: 0.2

                meshSource: "assets/obj/ball.obj"
                material: PhongMaterial {
                    diffuse: "purple"
                }
            }
        }
    }

    TrefoilKnot {
        translation: Qt.vector3d( 20, 0, 0 )
        scale: 6.0
        phi: 60.0
        material: PhongMaterial {
            diffuse: "grey"
        }
    }
}