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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt3D 1.0
Item3D {
id: photo
property real layer
property variant image
property bool bounce: false
property string color: "#ffffff"
mesh: Mesh { source: "photopane.obj" }
position: Qt.vector3d(0, 0, -layer)
effect: Effect { decal: true; texture: image; color: photo.color }
onClicked: {
if (photo.state == "pulled_out")
photo.state = "returned";
else
photo.state = "pulled_out";
}
onHoverEnter: { photo.state = "pop_up" }
onHoverLeave: { photo.state = "returned" }
states: [
State {
name: "pop_up"
PropertyChanges {
target: photo
y: 1.0
}
},
State {
name: "pulled_out"
PropertyChanges {
target: photo
// Center item in the X axis
x: -parent.x
}
PropertyChanges {
target: photo
scale: 1.75
}
PropertyChanges {
target: photo
z: 2
}
PropertyChanges {
target: viewport
state: "show_photo"
}
},
State {
name: "returned"
PropertyChanges {
target: photo
x: 0
}
PropertyChanges {
target: photo
scale: 1
}
PropertyChanges {
target: photo
z: -layer
}
PropertyChanges {
target: viewport
state: "show_group"
}
}
]
transitions: [
Transition {
from: "*"
to: "*"
NumberAnimation {
targets: photo
properties: "x,scale,z,y"
easing.type: "OutBounce"
duration: 700
}
}
]
}
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