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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Scene3D 2.0
Item {
Text {
text: "Click me!"
anchors.top: parent.top
anchors.topMargin: 10
anchors.horizontalCenter: parent.horizontalCenter
MouseArea {
anchors.fill: parent
onClicked: animation.start()
}
}
Rectangle {
id: scene
width: Math.min(parent.width, parent.height) - 100
height: width
anchors.centerIn: parent
color: "darkRed"
transform: Rotation {
id: sceneRotation
axis.x: 1
axis.y: 0
axis.z: 0
origin.x: scene.width / 2
origin.y: scene.height / 2
}
Scene3D {
anchors.fill: parent
anchors.margins: 10
focus: true
aspects: "input"
AnimatedEntity {}
}
}
SequentialAnimation {
id: animation
RotationAnimation {
to: 45
duration: 1000
target: sceneRotation
property: "angle"
easing.type: Easing.InOutQuad
}
PauseAnimation { duration: 500 }
NumberAnimation {
to: 0.5
duration: 1000
target: scene
property: "scale"
easing.type: Easing.OutElastic
}
PauseAnimation { duration: 500 }
NumberAnimation {
to: 1.0
duration: 1000
target: scene
property: "scale"
easing.type: Easing.OutElastic
}
PauseAnimation { duration: 500 }
RotationAnimation {
to: 0
duration: 1000
target: sceneRotation
property: "angle"
easing.type: Easing.InOutQuad
}
}
}
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