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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import Qt3D.Render 2.0

TechniqueFilter {
    id: root

    objectName : "techniqueFilter"

    // Expose the viewport rect and camera. This allows users of this
    // forward rendering framegraph to decide which camera in the
    // scene renders to a given viewport region.
    //
    // Using this as a building block for a larger framegraph would
    // allow a scene to be rendered multiple times to different
    // viewports using different cameras for e.g.
    property alias viewportRect: viewport.rect
    property alias cameraViewportTopRight: cameraSelectorTopRight.camera
    property alias cameraViewportBottomLeft: cameraSelectorBottomLeft.camera
    property alias layerFilters : layerFilter.layers

    criteria : [
        TechniqueCriterion { name : "RenderingStyle"; value : "forward"}
    ]

    Viewport {
        id: viewport
        objectName : "viewport"
        rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left

        Viewport {
            id : top_right_viewport
            rect: Qt.rect(0.5, 0, 0.5, 0.5)
            CameraSelector {
                id : cameraSelectorTopRight
                objectName : "cameraSelector"
                LayerFilter {
                    id : layerFilter
                    RenderPassFilter { renderPassName: "zFill" }
                    RenderPassFilter { renderPassName: "lighting" }
                }
            }
        }

        Viewport {
            id : bottom_left_viewport
            rect: Qt.rect(0.0, 0.5, 0.5, 0.5)
            CameraSelector {
                id: cameraSelectorBottomLeft
                objectName : "cameraSelector"
                RenderPassFilter { renderPassName: "zFill" }
                RenderPassFilter { renderPassName: "lighting" }
            }
        }
    }
}