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path: root/src/3rdparty/assimp/code/LWOLoader.cpp
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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

Copyright (c) 2006-2012, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms, 
with or without modification, are permitted provided that the following 
conditions are met:

* Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
  materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/

/** @file  LWOLoader.cpp
 *  @brief Implementation of the LWO importer class
 */

#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER

// internal headers
#include "LWOLoader.h"
#include "StringComparison.h"
#include "SGSpatialSort.h"
#include "ByteSwap.h"
#include "ProcessHelper.h"
#include "ConvertToLHProcess.h"

using namespace Assimp;

static const aiImporterDesc desc = {
	"LightWave/Modo Object Importer",
	"",
	"",
	"http://www.newtek.com/lightwave.html\nhttp://www.luxology.com/modo/",
	aiImporterFlags_SupportTextFlavour,
	0,
	0,
	0,
	0,
	"lwo lxo"
};

// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWOImporter::LWOImporter()
{}

// ------------------------------------------------------------------------------------------------
// Destructor, private as well 
LWOImporter::~LWOImporter()
{}

// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. 
bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
	const std::string extension = GetExtension(pFile);
	if (extension == "lwo" || extension == "lxo") {
		return true;
	}

	// if check for extension is not enough, check for the magic tokens 
	if (!extension.length() || checkSig) {
		uint32_t tokens[3]; 
		tokens[0] = AI_LWO_FOURCC_LWOB;
		tokens[1] = AI_LWO_FOURCC_LWO2;
		tokens[2] = AI_LWO_FOURCC_LXOB;
		return CheckMagicToken(pIOHandler,pFile,tokens,3,8);
	}
	return false;
}

// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWOImporter::SetupProperties(const Importer* pImp)
{
	configSpeedFlag  = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0) ? true : false);
	configLayerIndex = pImp->GetPropertyInteger (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,UINT_MAX); 
	configLayerName  = pImp->GetPropertyString  (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,"");
}

// ------------------------------------------------------------------------------------------------
// Get list of file extensions
const aiImporterDesc* LWOImporter::GetInfo () const
{
	return &desc;
}

// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. 
void LWOImporter::InternReadFile( const std::string& pFile, 
	aiScene* pScene, 
	IOSystem* pIOHandler)
{
	boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));

	// Check whether we can read from the file
	if( file.get() == NULL)
		throw DeadlyImportError( "Failed to open LWO file " + pFile + ".");

	if((this->fileSize = (unsigned int)file->FileSize()) < 12)
		throw DeadlyImportError("LWO: The file is too small to contain the IFF header");

	// Allocate storage and copy the contents of the file to a memory buffer
	std::vector< uint8_t > mBuffer(fileSize);
	file->Read( &mBuffer[0], 1, fileSize);
	this->pScene = pScene;

	// Determine the type of the file
	uint32_t fileType;
	const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
	if (sz)throw DeadlyImportError(sz);

	mFileBuffer = &mBuffer[0] + 12;
	fileSize -= 12;

	// Initialize some members with their default values
	hasNamedLayer   = false;

	// Create temporary storage on the stack but store pointers to it in the class 
	// instance. Therefore everything will be destructed properly if an exception 
	// is thrown and we needn't take care of that.
	LayerList		_mLayers;
	SurfaceList		_mSurfaces;		
	TagList			_mTags;		
	TagMappingTable _mMapping;	

	mLayers			= &_mLayers;
	mTags			= &_mTags;
	mMapping		= &_mMapping;
	mSurfaces		= &_mSurfaces;

	// Allocate a default layer (layer indices are 1-based from now)
	mLayers->push_back(Layer());
	mCurLayer = &mLayers->back();
	mCurLayer->mName = "<LWODefault>";
	mCurLayer->mIndex = -1;

	// old lightwave file format (prior to v6)
	if (AI_LWO_FOURCC_LWOB == fileType)	{
		DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");

		mIsLWO2 = false;
        mIsLXOB = false;
		LoadLWOBFile();
	}
	// New lightwave format
	else if (AI_LWO_FOURCC_LWO2 == fileType)	{
        mIsLXOB = false;
		DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
	}
	// MODO file format
	else if (AI_LWO_FOURCC_LXOB == fileType)	{
        mIsLXOB = true;
		DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
	}
	// we don't know this format
	else 
	{
		char szBuff[5];
		szBuff[0] = (char)(fileType >> 24u);
		szBuff[1] = (char)(fileType >> 16u);
		szBuff[2] = (char)(fileType >> 8u);
		szBuff[3] = (char)(fileType);
		szBuff[4] = '\0';
		throw DeadlyImportError(std::string("Unknown LWO sub format: ") + szBuff);
	}

	if (AI_LWO_FOURCC_LWOB != fileType)	{
		mIsLWO2 = true;
		LoadLWO2File();

		// The newer lightwave format allows the user to configure the
		// loader that just one layer is used. If this is the case
		// we need to check now whether the requested layer has been found.
		if (UINT_MAX != configLayerIndex) {
			unsigned int layerCount = 0;
			for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); itLayers++)
				if (!itLayers->skip)
					layerCount++;
			if (layerCount!=2)
				throw DeadlyImportError("LWO2: The requested layer was not found");
		}

		if (configLayerName.length() && !hasNamedLayer)	{
			throw DeadlyImportError("LWO2: Unable to find the requested layer: " 
				+ configLayerName);
		}
	}

	// now, as we have loaded all data, we can resolve cross-referenced tags and clips
	ResolveTags();
	ResolveClips();

	// now process all layers and build meshes and nodes
	std::vector<aiMesh*> apcMeshes;
	std::map<uint16_t, aiNode*> apcNodes;

	apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));

	unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
	for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();lit != lend;++lit)	{
		LWO::Layer& layer = *lit;
		if (layer.skip)
			continue;

		// I don't know whether there could be dummy layers, but it would be possible
		const unsigned int meshStart = (unsigned int)apcMeshes.size();
		if (!layer.mFaces.empty() && !layer.mTempPoints.empty())	{

			// now sort all faces by the surfaces assigned to them
			std::vector<SortedRep> pSorted(mSurfaces->size()+1);

			unsigned int i = 0;
			for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();it != end;++it,++i)	{
				// Check whether we support this face's type
				if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH &&
				    (*it).type != AI_LWO_BONE && (*it).type != AI_LWO_SUBD) {
					continue;
				}

				unsigned int idx = (*it).surfaceIndex;
				if (idx >= mTags->size())
				{
					DefaultLogger::get()->warn("LWO: Invalid face surface index");
					idx = UINT_MAX;
				}
				if(UINT_MAX == idx || UINT_MAX == (idx = _mMapping[idx]))	{
					if (UINT_MAX == iDefaultSurface)	{
						iDefaultSurface = (unsigned int)mSurfaces->size();
						mSurfaces->push_back(LWO::Surface());
						LWO::Surface& surf = mSurfaces->back();
						surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f; 
						surf.mName = "LWODefaultSurface";
					}
					idx = iDefaultSurface;
				}
				pSorted[idx].push_back(i);
			}
			if (UINT_MAX == iDefaultSurface) {
				pSorted.erase(pSorted.end()-1);
			}
			for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)	{
				SortedRep& sorted = pSorted[i];
				if (sorted.empty())
					continue;

				// generate the mesh 
				aiMesh* mesh = new aiMesh();
				apcMeshes.push_back(mesh);
				mesh->mNumFaces = (unsigned int)sorted.size();

				// count the number of vertices
				SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
				for (;it != end;++it)	{
					mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
				}

				aiVector3D *nrm = NULL, * pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
				aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
				mesh->mMaterialIndex = i;

				// find out which vertex color channels and which texture coordinate
				// channels are really required by the material attached to this mesh
				unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
				unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];

#ifdef ASSIMP_BUILD_DEBUG
				for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
					vUVChannelIndices[mui] = UINT_MAX;
				}
				for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui ) {
					vVColorIndices[mui] = UINT_MAX;
				}
#endif

				FindUVChannels(_mSurfaces[i],sorted,layer,vUVChannelIndices);
				FindVCChannels(_mSurfaces[i],sorted,layer,vVColorIndices);

				// allocate storage for UV and CV channels
				aiVector3D* pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
				for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )	{
					if (UINT_MAX == vUVChannelIndices[mui]) {
						break;
					}
					
					pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];

					// LightWave doesn't support more than 2 UV components (?)
					mesh->mNumUVComponents[0] = 2;
				}

				if (layer.mNormals.name.length())
					nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
		
				aiColor4D* pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
				for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui)	{
					if (UINT_MAX == vVColorIndices[mui]) {
						break;
					}
					pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
				}

				// we would not need this extra array, but the code is much cleaner if we use it
				std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
				smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
				smoothingGroups.resize(mesh->mNumFaces,0);

				// now convert all faces
				unsigned int vert = 0;
				std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
				for (it = sorted.begin(); it != end;++it,++outIt)	{
					const LWO::Face& face = layer.mFaces[*it];
					*outIt = face.smoothGroup;

					// copy all vertices
					for (unsigned int q = 0; q  < face.mNumIndices;++q,++vert)	{
						unsigned int idx = face.mIndices[q];
						*pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/;

						// process UV coordinates
						for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w)	{
							if (UINT_MAX == vUVChannelIndices[w]) {
								break;
							}
							aiVector3D*& pp = pvUV[w];
							const aiVector2D& src = ((aiVector2D*)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
							pp->x = src.x;
							pp->y = src.y; 
							pp++;
						}

						// process normals (MODO extension)
						if (nrm)	{
							*nrm = ((aiVector3D*)&layer.mNormals.rawData[0])[idx];
							nrm->z *= -1.f;
							++nrm;
						}

						// process vertex colors
						for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS;++w)	{
							if (UINT_MAX == vVColorIndices[w]) {
								break;
							}
							*pvVC[w] = ((aiColor4D*)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];

							// If a RGB color map is explicitly requested delete the
							// alpha channel - it could theoretically be != 1.
							if(_mSurfaces[i].mVCMapType == AI_LWO_RGB)
								pvVC[w]->a = 1.f;

							pvVC[w]++;
						}

#if 0
						// process vertex weights. We can't properly reconstruct the whole skeleton for now,
						// but we can create dummy bones for all weight channels which we have.
						for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
						{
						}
#endif

						face.mIndices[q] = vert;
					}
					pf->mIndices = face.mIndices;
					pf->mNumIndices = face.mNumIndices;
					unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // HACK: make sure it won't be deleted
					pf++;
				}

				if (!mesh->mNormals)	{
					// Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
					// Step here since it wouldn't handle smoothing groups correctly for LWO.
					// So we use a separate implementation. 
					ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
				}
				else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
				++p;
			}
		}

		// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
		unsigned int num = apcMeshes.size() - meshStart;
		if (layer.mName != "<LWODefault>" || num > 0) {
			aiNode* pcNode = new aiNode();
			apcNodes[layer.mIndex] = pcNode;
			pcNode->mName.Set(layer.mName);
			pcNode->mParent = (aiNode*)&layer;
			pcNode->mNumMeshes = num;

			if (pcNode->mNumMeshes) {
				pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
				for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
					pcNode->mMeshes[p] = p + meshStart;
			}
		}
	}

	if (apcNodes.empty() || apcMeshes.empty())
		throw DeadlyImportError("LWO: No meshes loaded");

	// The RemoveRedundantMaterials step will clean this up later
	pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
	for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)	{
		aiMaterial* pcMat = new aiMaterial();
		pScene->mMaterials[mat] = pcMat;
		ConvertMaterial((*mSurfaces)[mat],pcMat);
	}

	// copy the meshes to the output structure
	pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
	::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));

	// generate the final node graph
	GenerateNodeGraph(apcNodes);
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
	const LWO::Surface& surface)
{
	// Allocate output storage
	mesh->mNormals = new aiVector3D[mesh->mNumVertices];

	// First generate per-face normals
	aiVector3D* out;
	std::vector<aiVector3D> faceNormals;

	// ... in some cases that's already enough
	if (!surface.mMaximumSmoothAngle)
		out = mesh->mNormals;
	else	{
		faceNormals.resize(mesh->mNumVertices);
		out = &faceNormals[0];
	}

	aiFace* begin = mesh->mFaces, *const end = mesh->mFaces+mesh->mNumFaces;
	for (; begin != end; ++begin)	{
		aiFace& face = *begin;

		if(face.mNumIndices < 3) {
			continue;
		}

		// LWO doc: "the normal is defined as the cross product of the first and last edges"
		aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
		aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
		aiVector3D* pV3 = mesh->mVertices + face.mIndices[face.mNumIndices-1];

		aiVector3D vNor = ((*pV2 - *pV1) ^(*pV3 - *pV1)).Normalize();
		for (unsigned int i = 0; i < face.mNumIndices;++i)
			out[face.mIndices[i]] = vNor;
	}
	if (!surface.mMaximumSmoothAngle)return;
	const float posEpsilon = ComputePositionEpsilon(mesh);
	
	// Now generate the spatial sort tree
	SGSpatialSort sSort;
	std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
	for( begin =  mesh->mFaces; begin != end; ++begin, ++it)
	{
		aiFace& face = *begin;
		for (unsigned int i = 0; i < face.mNumIndices;++i)
		{
			unsigned int tt = face.mIndices[i];
			sSort.Add(mesh->mVertices[tt],tt,*it);
		}
	}
	// Sort everything - this takes O(nlogn) time
	sSort.Prepare();
	std::vector<unsigned int> poResult;
	poResult.reserve(20);

	// Generate vertex normals. We have O(logn) for the binary lookup, which we need
	// for n elements, thus the EXPECTED complexity is O(nlogn)
	if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag)	{
		const float fLimit = std::cos(surface.mMaximumSmoothAngle);

		for( begin =  mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it)	{
			const aiFace& face = *begin;
			unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
			for (; beginIdx != endIdx; ++beginIdx)
			{
				unsigned int idx = *beginIdx;
				sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
				std::vector<unsigned int>::const_iterator a, end = poResult.end();

				aiVector3D vNormals;
				for (a =  poResult.begin();a != end;++a)	{
					const aiVector3D& v = faceNormals[*a];
					if (v * faceNormals[idx] < fLimit)
						continue;
					vNormals += v;
				}
				mesh->mNormals[idx] = vNormals.Normalize();
			}
		}
	}
	 // faster code path in case there is no smooth angle
	else	{
		std::vector<bool> vertexDone(mesh->mNumVertices,false);
		for( begin =  mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it)	{
			const aiFace& face = *begin;
			unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
			for (; beginIdx != endIdx; ++beginIdx)
			{
				unsigned int idx = *beginIdx;
				if (vertexDone[idx])
					continue;
				sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
				std::vector<unsigned int>::const_iterator a, end = poResult.end();

				aiVector3D vNormals;
				for (a =  poResult.begin();a != end;++a)	{
					const aiVector3D& v = faceNormals[*a];
					vNormals += v;
				}
				vNormals.Normalize();
				for (a =  poResult.begin();a != end;++a)	{
					mesh->mNormals[*a] = vNormals;
					vertexDone[*a] = true;
				}
			}
		}
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
{
	// now generate the final nodegraph - generate a root node and attach children
	aiNode* root = pScene->mRootNode = new aiNode();
	root->mName.Set("<LWORoot>");

	//Set parent of all children, inserting pivots
	//std::cout << "Set parent of all children" << std::endl;
	std::map<uint16_t, aiNode*> mapPivot;
	for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {

		//Get the parent index
		LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
		uint16_t parentIndex = nodeLayer->mParent;

		//Create pivot node, store it into the pivot map, and set the parent as the pivot
		aiNode* pivotNode = new aiNode();
		pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
		mapPivot[-(itapcNodes->first+2)] = pivotNode;
		itapcNodes->second->mParent = pivotNode;

		//Look for the parent node to attach the pivot to
		if (apcNodes.find(parentIndex) != apcNodes.end()) {
			pivotNode->mParent = apcNodes[parentIndex];
		} else {
			//If not, attach to the root node
			pivotNode->mParent = root;
		}

		//Set the node and the pivot node transformation
		itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
		itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
		itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
		pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
		pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
		pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
	}

	//Merge pivot map into node map
	//std::cout << "Merge pivot map into node map" << std::endl;
	for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
		apcNodes[itMapPivot->first] = itMapPivot->second;
	}

	//Set children of all parents
	apcNodes[-1] = root;
	for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
		for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
			if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
				++(itMapParentNodes->second->mNumChildren);
			}
		}
		if (itMapParentNodes->second->mNumChildren) {
			itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
			uint16_t p = 0;
			for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
				if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
					itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
				}
			}
		}
	}

	if (!pScene->mRootNode->mNumChildren)
		throw DeadlyImportError("LWO: Unable to build a valid node graph");

	// Remove a single root node with no meshes assigned to it ... 
	if (1 == pScene->mRootNode->mNumChildren)	{
		aiNode* pc = pScene->mRootNode->mChildren[0];
		pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
		delete pScene->mRootNode;
		pScene->mRootNode = pc;
	}

	// convert the whole stuff to RH with CCW winding
	MakeLeftHandedProcess maker;
	maker.Execute(pScene);

	FlipWindingOrderProcess flipper;
	flipper.Execute(pScene);
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveTags()
{
	// --- this function is used for both LWO2 and LWOB
	mMapping->resize(mTags->size(), UINT_MAX);
	for (unsigned int a = 0; a  < mTags->size();++a)	{

		const std::string& c = (*mTags)[a];
		for (unsigned int i = 0; i < mSurfaces->size();++i)	{

			const std::string& d = (*mSurfaces)[i].mName;
			if (!ASSIMP_stricmp(c,d))	{

				(*mMapping)[a] = i;
				break;
			}
		}
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveClips()
{
	for( unsigned int i = 0; i < mClips.size();++i)	{

		Clip& clip = mClips[i];
		if (Clip::REF == clip.type)	{

			if (clip.clipRef >= mClips.size())	{
				DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
				clip.clipRef = 0;
			}

			Clip& dest = mClips[clip.clipRef];
			if (Clip::REF == dest.type) {
				DefaultLogger::get()->error("LWO2: Clip references another clip reference");
				clip.type = Clip::UNSUPPORTED;
			}

			else	{
				clip.path = dest.path;
				clip.type = dest.type;
			}
		}
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::AdjustTexturePath(std::string& out)
{
	// --- this function is used for both LWO2 and LWOB
	if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)"))	{

		// remove the (sequence) and append 000
		DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
		out = out.substr(0,out.length()-10) + "000";
	}

	// format: drive:path/file - we just need to insert a slash after the drive
	std::string::size_type n = out.find_first_of(':');
	if (std::string::npos != n)	{
		out.insert(n+1,"/");
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOTags(unsigned int size)
{
	// --- this function is used for both LWO2 and LWOB

	const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
	const char* const szEnd = szLast+size;
	while (szCur < szEnd)
	{
		if (!(*szCur))
		{
			const size_t len = (size_t)(szCur-szLast);
			// FIX: skip empty-sized tags
			if (len)
				mTags->push_back(std::string(szLast,len));
			szCur += (len&0x1 ? 1 : 2);
			szLast = szCur;
		}
		szCur++;
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOPoints(unsigned int length)
{
	// --- this function is used for both LWO2 and LWOB but for
	// LWO2 we need to allocate 25% more storage - it could be we'll 
	// need to duplicate some points later.
	unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
	if (mIsLWO2)
	{
		mCurLayer->mTempPoints.reserve	( regularSize + (regularSize>>2u) );
		mCurLayer->mTempPoints.resize	( regularSize );

		// initialize all point referrers with the default values
		mCurLayer->mPointReferrers.reserve	( regularSize + (regularSize>>2u) );
		mCurLayer->mPointReferrers.resize	( regularSize, UINT_MAX );
	}
	else mCurLayer->mTempPoints.resize( regularSize );

	// perform endianess conversions
#ifndef AI_BUILD_BIG_ENDIAN
	for (unsigned int i = 0; i < length>>2;++i)
		ByteSwap::Swap4( mFileBuffer + (i << 2));
#endif
	::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Polygons(unsigned int length)
{
	LE_NCONST uint16_t* const end	= (LE_NCONST uint16_t*)(mFileBuffer+length);
	const uint32_t type = GetU4();

	// Determine the type of the polygons
	switch (type)
	{
		// read unsupported stuff too (although we wont process it)
	case  AI_LWO_MBAL:
		DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (METABALL)");
		break;
	case  AI_LWO_CURV:
		DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
		break;

		// These are ok with no restrictions
	case  AI_LWO_PTCH:
	case  AI_LWO_FACE:
	case  AI_LWO_BONE:
	case  AI_LWO_SUBD:
		break;
	default:

		// hm!? wtf is this? ok ...
		DefaultLogger::get()->error("LWO2: Ignoring unknown polygon type.");
		break;
	}

	// first find out how many faces and vertices we'll finally need
	uint16_t* cursor= (uint16_t*)mFileBuffer;

	unsigned int iNumFaces = 0,iNumVertices = 0;
	CountVertsAndFacesLWO2(iNumVertices,iNumFaces,cursor,end);

	// allocate the output array and copy face indices
	if (iNumFaces)	{
		cursor = (uint16_t*)mFileBuffer;

		mCurLayer->mFaces.resize(iNumFaces,LWO::Face(type));
		FaceList::iterator it = mCurLayer->mFaces.begin();
		CopyFaceIndicesLWO2(it,cursor,end);
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& faces,
	uint16_t*& cursor, const uint16_t* const end, unsigned int max)
{
	while (cursor < end && max--)
	{
		AI_LSWAP2P(cursor);
		uint16_t numIndices = *cursor++;
		numIndices &= 0x03FF;
		verts += numIndices;++faces;

		for(uint16_t i = 0; i < numIndices; i++)
			ReadVSizedIntLWO2((uint8_t*&)cursor);
	}
}

// ------------------------------------------------------------------------------------------------
void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
	uint16_t*& cursor, 
	const uint16_t* const end)
{
	while (cursor < end)	{

		LWO::Face& face = *it++;;
		if((face.mNumIndices = (*cursor++) & 0x03FF)) /* byte swapping has already been done */ {
			face.mIndices = new unsigned int[face.mNumIndices];
			for(unsigned int i = 0; i < face.mNumIndices; i++)
			{
				face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
				if(face.mIndices[i] > mCurLayer->mTempPoints.size())
				{
					DefaultLogger::get()->warn("LWO2: Failure evaluating face record, index is out of range");
					face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
				}
			}
		}
		else throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
	}
}


// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
{
	LE_NCONST uint8_t* const end = mFileBuffer+length;

	AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4);
	uint32_t type = GetU4();

	if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
		return;

	while (mFileBuffer < end)	{

		unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
		unsigned int j = GetU2();

		if (i >= mCurLayer->mFaces.size())	{
			DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
			continue;
		}

		switch (type)	{

		case AI_LWO_SURF:
			mCurLayer->mFaces[i].surfaceIndex = j;
			break;
		case AI_LWO_SMGP: /* is that really used? */
			mCurLayer->mFaces[i].smoothGroup = j;
			break;
		};
	}
}

// ------------------------------------------------------------------------------------------------
template <class T>
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
{
	for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end; ++it)	{
		if ((*it).name == name)	{
			if (!perPoly)	{
				DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
			}
			return &(*it);
		}
	}
	list.push_back( T() );
	VMapEntry* p = &list.back();
	p->name = name;
	return p;
}

// ------------------------------------------------------------------------------------------------
template <class T>
inline void CreateNewEntry(T& chan, unsigned int srcIdx)
{
	if (!chan.name.length())
		return;

	chan.abAssigned[srcIdx] = true;
	chan.abAssigned.resize(chan.abAssigned.size()+1,false);

	for (unsigned int a = 0; a < chan.dims;++a)
		chan.rawData.push_back(chan.rawData[srcIdx*chan.dims+a]);
}

// ------------------------------------------------------------------------------------------------
template <class T>
inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
{
	for (typename std::vector< T >::iterator it =  list.begin(), end = list.end();it != end;++it)	{
		CreateNewEntry( *it, srcIdx );
	}
}

// ------------------------------------------------------------------------------------------------
inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead, 
	unsigned int idx, float* data)
{
	ai_assert(NULL != data);
	LWO::ReferrerList& refList	= mCurLayer->mPointReferrers;
	unsigned int i;

	base->abAssigned[idx] = true;
	for (i = 0; i < numRead;++i) {
		base->rawData[idx*base->dims+i]= data[i];
	}

	if (UINT_MAX != (i = refList[idx])) {
		DoRecursiveVMAPAssignment(base,numRead,i,data);
	}
}

// ------------------------------------------------------------------------------------------------
inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
{
	if(UINT_MAX == refList[srcIdx])	{
		refList[srcIdx] = destIdx;
		return;
	}
	AddToSingleLinkedList(refList,refList[srcIdx],destIdx);
}

// ------------------------------------------------------------------------------------------------
// Load LWO2 vertex map
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
{
	LE_NCONST uint8_t* const end = mFileBuffer+length;

	AI_LWO_VALIDATE_CHUNK_LENGTH(length,VMAP,6);
	unsigned int type = GetU4();
	unsigned int dims = GetU2();

	VMapEntry* base;

	// read the name of the vertex map 
	std::string name;
	GetS0(name,length);

	switch (type)
	{
	case AI_LWO_TXUV:
		if (dims != 2)	{
			DefaultLogger::get()->warn("LWO2: Skipping UV channel \'" 
			+ name + "\' with !2 components"); 
			return;
		}
		base = FindEntry(mCurLayer->mUVChannels,name,perPoly);
		break;
	case AI_LWO_WGHT:
	case AI_LWO_MNVW:
		if (dims != 1)	{
			DefaultLogger::get()->warn("LWO2: Skipping Weight Channel \'" 
			+ name + "\' with !1 components"); 
			return;
		}
		base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels
			: mCurLayer->mSWeightChannels),name,perPoly);
		break;
	case AI_LWO_RGB:
	case AI_LWO_RGBA:
		if (dims != 3 && dims != 4)	{
			DefaultLogger::get()->warn("LWO2: Skipping Color Map \'" 
			+ name + "\' with a dimension > 4 or < 3"); 
			return;
		}
		base = FindEntry(mCurLayer->mVColorChannels,name,perPoly);
		break;

	case AI_LWO_MODO_NORM:
		/*  This is a non-standard extension chunk used by Luxology's MODO.
		 *  It stores per-vertex normals. This VMAP exists just once, has
		 *  3 dimensions and is btw extremely beautiful.
		 */
		if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
			return;

		DefaultLogger::get()->info("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
		
		mCurLayer->mNormals.name = name;
		base = & mCurLayer->mNormals;
		break;

	case AI_LWO_PICK: /* these VMAPs are just silently dropped */
	case AI_LWO_MORF:
	case AI_LWO_SPOT:
		return;

	default: 
		if (name == "APS.Level") {
			// XXX handle this (seems to be subdivision-related).
		}
		DefaultLogger::get()->warn("LWO2: Skipping unknown VMAP/VMAD channel \'" + name + "\'"); 
		return;
	};
	base->Allocate((unsigned int)mCurLayer->mTempPoints.size());

	// now read all entries in the map
	type = std::min(dims,base->dims); 
	const unsigned int diff = (dims - type)<<2u;

	LWO::FaceList& list	= mCurLayer->mFaces;
	LWO::PointList& pointList = mCurLayer->mTempPoints;
	LWO::ReferrerList& refList = mCurLayer->mPointReferrers;

	float temp[4];

	const unsigned int numPoints = (unsigned int)pointList.size();
	const unsigned int numFaces  = (unsigned int)list.size();

	while (mFileBuffer < end)	{

		unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
		if (idx >= numPoints)	{
			DefaultLogger::get()->warn("LWO2: Failure evaluating VMAP/VMAD entry \'" + name + "\', vertex index is out of range");
			mFileBuffer += base->dims<<2u;
			continue;
		}
		if (perPoly)	{
			unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
			if (base->abAssigned[idx])	{
				// we have already a VMAP entry for this vertex - thus
				// we need to duplicate the corresponding polygon.
				if (polyIdx >= numFaces)	{
					DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', polygon index is out of range");
					mFileBuffer += base->dims<<2u;
					continue;
				}

				LWO::Face& src = list[polyIdx];

				// generate a new unique vertex for the corresponding index - but only
				// if we can find the index in the face
				bool had = false;
				for (unsigned int i = 0; i < src.mNumIndices;++i)	{

					unsigned int srcIdx = src.mIndices[i], tmp = idx;
					do {
						if (tmp == srcIdx)
							break;
					}
					while ((tmp = refList[tmp]) != UINT_MAX);
					if (tmp == UINT_MAX) {
						continue;
					}

					had = true;
					refList.resize(refList.size()+1, UINT_MAX);
						
					idx = (unsigned int)pointList.size();
					src.mIndices[i] = (unsigned int)pointList.size();

					// store the index of the new vertex in the old vertex
					// so we get a single linked list we can traverse in
					// only one direction
					AddToSingleLinkedList(refList,srcIdx,src.mIndices[i]);
					pointList.push_back(pointList[srcIdx]);

					CreateNewEntry(mCurLayer->mVColorChannels,	srcIdx );
					CreateNewEntry(mCurLayer->mUVChannels,		srcIdx );
					CreateNewEntry(mCurLayer->mWeightChannels,	srcIdx );
					CreateNewEntry(mCurLayer->mSWeightChannels,	srcIdx );
					CreateNewEntry(mCurLayer->mNormals, srcIdx );	
				}
				if (!had) {
					DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', vertex index wasn't found in that polygon");
					ai_assert(had);
				}
			}
		}
		for (unsigned int l = 0; l < type;++l)
			temp[l] = GetF4();

		DoRecursiveVMAPAssignment(base,type,idx, temp);
		mFileBuffer += diff;
	}
}

// ------------------------------------------------------------------------------------------------
// Load LWO2 clip
void LWOImporter::LoadLWO2Clip(unsigned int length)
{
	AI_LWO_VALIDATE_CHUNK_LENGTH(length,CLIP,10);

	mClips.push_back(LWO::Clip());
	LWO::Clip& clip = mClips.back();

	// first - get the index of the clip
	clip.idx = GetU4();

	IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
	switch (head->type)
	{
	case AI_LWO_STIL:
		AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,STIL,1);

		// "Normal" texture
		GetS0(clip.path,head->length);
		clip.type = Clip::STILL;
		break;

	case AI_LWO_ISEQ:
		AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,ISEQ,16);
		// Image sequence. We'll later take the first.
		{
			uint8_t digits = GetU1();  mFileBuffer++;
			int16_t offset = GetU2();  mFileBuffer+=4;
			int16_t start  = GetU2();  mFileBuffer+=4;

			std::string s;
			std::ostringstream ss;
			GetS0(s,head->length);

			head->length -= (unsigned int)s.length()+1;
			ss << s;
			ss << std::setw(digits) << offset + start;
			GetS0(s,head->length);
			ss << s;
			clip.path = ss.str();
			clip.type = Clip::SEQ;
		}
		break;

	case AI_LWO_STCC:
		DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
		break;

	case AI_LWO_ANIM:
		DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
		break;

	case AI_LWO_XREF:
		AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,XREF,4);

		// Just a cross-reference to another CLIp
		clip.type = Clip::REF;
		clip.clipRef = GetU4();
		break;

	case AI_LWO_NEGA:
		AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,NEGA,2);
		clip.negate = (0 != GetU2());
		break;

	default:
		DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
	}
}

// ------------------------------------------------------------------------------------------------
// Load envelope description
void LWOImporter::LoadLWO2Envelope(unsigned int length)
{
	LE_NCONST uint8_t* const end = mFileBuffer + length;
	AI_LWO_VALIDATE_CHUNK_LENGTH(length,ENVL,4);

	mEnvelopes.push_back(LWO::Envelope());
	LWO::Envelope& envelope = mEnvelopes.back();

	// Get the index of the envelope
	envelope.index = ReadVSizedIntLWO2(mFileBuffer);

	// It looks like there might be an extra U4 right after the index,
	// at least in modo (LXOB) files: we'll ignore it if it's zero,
	// otherwise it represents the start of a subchunk, so we backtrack.
	if (mIsLXOB)
	{
        uint32_t extra = GetU4();
        if (extra)
        {
            mFileBuffer -= 4;
        }
	}

	// ... and read all subchunks
	while (true)
	{
		if (mFileBuffer + 6 >= end)break;
		LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);

		if (mFileBuffer + head->length > end)
			throw DeadlyImportError("LWO2: Invalid envelope chunk length");

		uint8_t* const next = mFileBuffer+head->length;
		switch (head->type)
		{
			// Type & representation of the envelope
		case AI_LWO_TYPE:
			AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TYPE,2);
			mFileBuffer++; // skip user format

			// Determine type of envelope
			envelope.type  = (LWO::EnvelopeType)*mFileBuffer;
			++mFileBuffer;
			break;

			// precondition
		case AI_LWO_PRE:
			AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,PRE,2);
			envelope.pre = (LWO::PrePostBehaviour)GetU2();
			break;
		
			// postcondition
		case AI_LWO_POST:
			AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,POST,2);
			envelope.post = (LWO::PrePostBehaviour)GetU2();
			break;

			// keyframe
		case AI_LWO_KEY: 
			{
			AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,KEY,8);
			
			envelope.keys.push_back(LWO::Key());
			LWO::Key& key = envelope.keys.back();

			key.time = GetF4();
			key.value = GetF4();
			break;
			}

			// interval interpolation
		case AI_LWO_SPAN: 
			{
				AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPAN,4);
				if (envelope.keys.size()<2)
					DefaultLogger::get()->warn("LWO2: Unexpected SPAN chunk");
				else {
					LWO::Key& key = envelope.keys.back();
					switch (GetU4())
					{
						case AI_LWO_STEP:
							key.inter = LWO::IT_STEP;break;
						case AI_LWO_LINE:
							key.inter = LWO::IT_LINE;break;
						case AI_LWO_TCB:
							key.inter = LWO::IT_TCB;break;
						case AI_LWO_HERM:
							key.inter = LWO::IT_HERM;break;
						case AI_LWO_BEZI:
							key.inter = LWO::IT_BEZI;break;
						case AI_LWO_BEZ2:
							key.inter = LWO::IT_BEZ2;break;
						default:
							DefaultLogger::get()->warn("LWO2: Unknown interval interpolation mode");
					};

					// todo ... read params
				}
				break;
			}

		default:
			DefaultLogger::get()->warn("LWO2: Encountered unknown ENVL subchunk");
		}
		// regardless how much we did actually read, go to the next chunk
		mFileBuffer = next;
	}
}

// ------------------------------------------------------------------------------------------------
// Load file - master function
void LWOImporter::LoadLWO2File()
{
	bool skip = false;

	LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
	while (true)
	{
		if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
		IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);

		if (mFileBuffer + head->length > end)
		{
			throw DeadlyImportError("LWO2: Chunk length points behind the file");
			break;
		}
		uint8_t* const next = mFileBuffer+head->length;
		unsigned int iUnnamed = 0;

		if(!head->length) {
			mFileBuffer = next;
			continue;
		}

		switch (head->type)
		{
			// new layer
		case AI_LWO_LAYR:
			{
				// add a new layer to the list ....
				mLayers->push_back ( LWO::Layer() );
				LWO::Layer& layer = mLayers->back();
				mCurLayer = &layer;

				AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);

				// layer index.
				layer.mIndex = GetU2();

				// Continue loading this layer or ignore it? Check the layer index property
				if (UINT_MAX != configLayerIndex && (configLayerIndex-1) != layer.mIndex)	{
					skip = true;
				}
				else skip = false;

				// pivot point
				mFileBuffer += 2; /* unknown */
				mCurLayer->mPivot.x = GetF4();
				mCurLayer->mPivot.y = GetF4();
				mCurLayer->mPivot.z = GetF4();
				GetS0(layer.mName,head->length-16);

				// if the name is empty, generate a default name
				if (layer.mName.empty())	{
					char buffer[128]; // should be sufficiently large
					::sprintf(buffer,"Layer_%i", iUnnamed++);
					layer.mName = buffer;
				}

				// load this layer or ignore it? Check the layer name property
				if (configLayerName.length() && configLayerName != layer.mName)	{
					skip = true;
				}
				else hasNamedLayer = true;

				// optional: parent of this layer
				if (mFileBuffer + 2 <= next)
					layer.mParent = GetU2();
				else layer.mParent = -1;

				// Set layer skip parameter
				layer.skip = skip;

				break;
			}

			// vertex list
		case AI_LWO_PNTS:
			{
				if (skip)
					break;

				unsigned int old = (unsigned int)mCurLayer->mTempPoints.size();
				LoadLWOPoints(head->length);
				mCurLayer->mPointIDXOfs = old;
				break;
			}
			// vertex tags
		case AI_LWO_VMAD:
			if (mCurLayer->mFaces.empty())
			{
				DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
				break;
			}
			// --- intentionally no break here
		case AI_LWO_VMAP:
			{
				if (skip)
					break;

				if (mCurLayer->mTempPoints.empty())
					DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
				else LoadLWO2VertexMap(head->length,head->type == AI_LWO_VMAD);
				break;
			}
			// face list
		case AI_LWO_POLS:
			{
				if (skip)
					break;

				unsigned int old = (unsigned int)mCurLayer->mFaces.size();
				LoadLWO2Polygons(head->length);
				mCurLayer->mFaceIDXOfs = old;
				break;
			}
			// polygon tags 
		case AI_LWO_PTAG:
			{
				if (skip)
					break;

				if (mCurLayer->mFaces.empty())
					DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
				else LoadLWO2PolygonTags(head->length);
				break;
			}
			// list of tags
		case AI_LWO_TAGS:
			{
				if (!mTags->empty())
					DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
				else LoadLWOTags(head->length);
				break;
			}

			// surface chunk
		case AI_LWO_SURF:
			{
				LoadLWO2Surface(head->length);
				break;
			}

			// clip chunk
		case AI_LWO_CLIP:
			{
				LoadLWO2Clip(head->length);
				break;
			}

			// envelope chunk
		case AI_LWO_ENVL:
			{
				LoadLWO2Envelope(head->length);
				break;
			}
		}
		mFileBuffer = next;
	}
}

#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER