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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H
#define QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DAnimation/private/qt3danimation_global_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qscenechange.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Animation {

class ChannelGroup;
class Handler;
class AnimationClip;
class ChannelMapper;

class Q_AUTOTEST_EXPORT AnimationUtils
{
public:
    struct MappingData {
        Qt3DCore::QNodeId targetId;
        const char *propertyName;
        int type;
        int channelBaseIndex;
        QVector<int> channelIndices;
    };

    struct BlendingMappingData {
        Qt3DCore::QNodeId targetId;
        const char *propertyName;
        int type;
        QVector<int> channelIndicesClip1;
        QVector<int> channelIndicesClip2;

        enum BlendAction {
            NoBlending, // Use the channel from Clip1 only
            ClipBlending, // Blending 2 clips sharing the same channel
        };
        BlendAction blendAction;
    };

    static double localTimeFromGlobalTime(double t_global, double t_start_global,
                                          double playbackRate, double duration,
                                          int loopCount, int &currentLoop);
    static QVector<int> channelsToIndices(const ChannelGroup &channelGroup,
                                          int dataType,
                                          int offset = 0);
    static QVector<int> channelsToIndicesHelper(const ChannelGroup &channelGroup,
                                                int dataType,
                                                int offset,
                                                const QStringList &suffixes);
    static QVector<float> evaluateAtGlobalTime(AnimationClip *clip,
                                               qint64 globalTime,
                                               qint64 startTime,
                                               int loopCount,
                                               int &currentLoop,
                                               bool &finalFrame);
    static QVector<Qt3DCore::QSceneChangePtr> preparePropertyChanges(Qt3DCore::QNodeId peerId,
                                                                     const QVector<MappingData> &mappingData,
                                                                     const QVector<float> &channelResults,
                                                                     bool finalFrame);
    static QVector<MappingData> buildPropertyMappings(Handler *handler,
                                                      const AnimationClip *clip,
                                                      const ChannelMapper *mapper);


private:
    static QVector<float> evaluateAtLocalTime(AnimationClip *clip,
                                              float localTime,
                                              int currentLoop,
                                              int loopCount,
                                              bool &finalFrame);
};

} // Animation
} // Qt3DAnimation

QT_END_NAMESPACE


#endif // QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H