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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H
#define QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/backendnode_p.h>
#include <Qt3DAnimation/private/animationutils_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class Handler;
class Q_AUTOTEST_EXPORT BlendedClipAnimator : public BackendNode
{
public:
BlendedClipAnimator();
void cleanup();
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
Qt3DCore::QNodeId blendTreeRootId() const;
Qt3DCore::QNodeId mapperId() const { return m_mapperId; }
bool isRunning() const { return m_running; }
// Called by BuildBlendTreeJob
bool canRun() const { return !m_mapperId.isNull() && !m_blendTreeRootId.isNull() && m_running; }
void setBlendTreeRootId(Qt3DCore::QNodeId blendTreeRootId);
void setMapperId(Qt3DCore::QNodeId mapperId);
void setRunning(bool running);
void setStartTime(qint64 globalTime) { m_startGlobalTime = globalTime; }
qint64 startTime() const { return m_startGlobalTime; }
void setLoops(int loops) { m_loops = loops; }
int loops() const { return m_loops; }
int currentLoop() const { return m_currentLoop; }
void setCurrentLoop(int currentLoop) { m_currentLoop = currentLoop; }
void setMappingData(const QVector<MappingData> &mappingData) { m_mappingData = mappingData; }
QVector<MappingData> mappingData() const { return m_mappingData; }
void sendPropertyChanges(const QVector<Qt3DCore::QSceneChangePtr> &changes);
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL;
Qt3DCore::QNodeId m_blendTreeRootId;
Qt3DCore::QNodeId m_mapperId;
bool m_running;
qint64 m_startGlobalTime;
int m_currentLoop;
int m_loops;
QVector<MappingData> m_mappingData;
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H
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