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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "evaluateclipanimatorjob_p.h"
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
#include <Qt3DAnimation/private/animationutils_p.h>
#include <Qt3DAnimation/private/job_common_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
EvaluateClipAnimatorJob::EvaluateClipAnimatorJob()
: Qt3DCore::QAspectJob()
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::EvaluateClipAnimator, 0);
}
void EvaluateClipAnimatorJob::run()
{
Q_ASSERT(m_handler);
const qint64 globalTime = m_handler->simulationTime();
//qDebug() << Q_FUNC_INFO << "t_global =" << globalTime;
ClipAnimator *clipAnimator = m_handler->clipAnimatorManager()->data(m_clipAnimatorHandle);
Q_ASSERT(clipAnimator);
// Evaluate the fcurves
AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId());
Q_ASSERT(clip);
// Prepare for evaluation (convert global time to local time ....)
const AnimatorEvaluationData animatorEvaluationData = evaluationDataForAnimator(clipAnimator, globalTime);
const ClipEvaluationData preEvaluationDataForClip = evaluationDataForClip(clip, animatorEvaluationData);
const ClipResults rawClipResults = evaluateClipAtLocalTime(clip, preEvaluationDataForClip.localTime);
// Reformat the clip results into the layout used by this animator/blend tree
ComponentIndices format = clipAnimator->formatIndices();
ClipResults formattedClipResults = formatClipResults(rawClipResults, format);
if (preEvaluationDataForClip.isFinalFrame)
clipAnimator->setRunning(false);
clipAnimator->setCurrentLoop(preEvaluationDataForClip.currentLoop);
// Prepare property changes (if finalFrame it also prepares the change for the running property for the frontend)
const QVector<Qt3DCore::QSceneChangePtr> changes = preparePropertyChanges(clipAnimator->peerId(),
clipAnimator->mappingData(),
formattedClipResults,
preEvaluationDataForClip.isFinalFrame);
// Send the property changes
clipAnimator->sendPropertyChanges(changes);
}
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
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