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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "findrunningclipanimatorsjob_p.h"
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
#include <Qt3DAnimation/private/animationutils_p.h>
#include <Qt3DAnimation/private/job_common_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob()
: Qt3DCore::QAspectJob()
, m_handler(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0)
}
void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimatorHandles)
{
m_clipAnimatorHandles = clipAnimatorHandles;
}
void FindRunningClipAnimatorsJob::run()
{
Q_ASSERT(m_handler);
ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager();
for (const auto &clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) {
ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle);
Q_ASSERT(clipAnimator);
if (!clipAnimator->isEnabled())
continue;
const bool canRun = clipAnimator->canRun();
const bool running = clipAnimator->isRunning();
const bool seeking = clipAnimator->isSeeking();
m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun && (seeking || running));
// TODO: Actually check if this is needed first, currently we re-build this every time
// canRun (or the normalized time) is true.
if (!canRun || !(seeking || running))
continue;
// The clip animator needs to know how to map fcurve values through to properties on QNodes.
// Now we know this animator can run, build the mapping table. Even though this could be
// done a little simpler in the non-blended case, we follow the same code path as the
// blended clip animator for consistency and ease of maintenance.
const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId());
Q_ASSERT(mapper);
const QVector<ChannelMapping *> channelMappings = mapper->mappings();
const QVector<ChannelNameAndType> channelNamesAndTypes
= buildRequiredChannelsAndTypes(m_handler, mapper);
const QVector<ComponentIndices> channelComponentIndices
= assignChannelComponentIndices(channelNamesAndTypes);
const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId());
Q_ASSERT(clip);
const ClipFormat format = generateClipFormatIndices(channelNamesAndTypes,
channelComponentIndices,
clip);
clipAnimator->setClipFormat(format);
const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings,
channelNamesAndTypes,
format.formattedComponentIndices,
format.sourceClipMask);
clipAnimator->setMappingData(mappingData);
}
qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators();
// Clear the handles to process ready for next frame
m_clipAnimatorHandles.clear();
}
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
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