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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "managers_p.h"
#include <Qt3DAnimation/private/clipblendnode_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Animation {

ClipBlendNodeManager::ClipBlendNodeManager()
{
}

ClipBlendNodeManager::~ClipBlendNodeManager()
{
    qDeleteAll(m_nodes);
}

bool ClipBlendNodeManager::containsNode(Qt3DCore::QNodeId id) const
{
    return m_nodes.contains(id);
}

void ClipBlendNodeManager::appendNode(Qt3DCore::QNodeId id, ClipBlendNode *node)
{
    m_nodes.insert(id, node);
}

ClipBlendNode *ClipBlendNodeManager::lookupNode(Qt3DCore::QNodeId id) const
{
    return m_nodes.value(id, nullptr);
}

void ClipBlendNodeManager::releaseNode(Qt3DCore::QNodeId id)
{
    delete m_nodes.take(id);
}

} // namespace Animation
} // namespace Qt3DAnimation

QT_END_NAMESPACE