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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DANIMATION_ANIMATION_SKELETON_H
#define QT3DANIMATION_ANIMATION_SKELETON_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/backendnode_p.h>
#include <Qt3DCore/private/sqt_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class Q_AUTOTEST_EXPORT Skeleton : public BackendNode
{
public:
Skeleton();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
QVector<Qt3DCore::Sqt> joints() const { return m_jointLocalPoses; }
int jointCount() const { return m_jointLocalPoses.size(); }
QString jointName(int jointIndex) const { return m_jointNames.at(jointIndex); }
void setJointScale(int jointIndex, const QVector3D &scale)
{
m_jointLocalPoses[jointIndex].scale = scale;
}
QVector3D jointScale(int jointIndex) const
{
return m_jointLocalPoses[jointIndex].scale;
}
void setJointRotation(int jointIndex, const QQuaternion &rotation)
{
m_jointLocalPoses[jointIndex].rotation = rotation;
}
QQuaternion jointRotation(int jointIndex) const
{
return m_jointLocalPoses[jointIndex].rotation;
}
void setJointTranslation(int jointIndex, const QVector3D &translation)
{
m_jointLocalPoses[jointIndex].translation = translation;
}
QVector3D jointTranslation(int jointIndex) const
{
return m_jointLocalPoses[jointIndex].translation;
}
#if defined(QT_BUILD_INTERNAL)
void setJointCount(int jointCount)
{
m_jointNames.resize(jointCount);
m_jointLocalPoses.resize(jointCount);
}
void setJointNames(const QVector<QString> &names) { m_jointNames = names; }
QVector<QString> jointNames() const { return m_jointNames; }
void setJointLocalPoses(const QVector<Qt3DCore::Sqt> &localPoses) { m_jointLocalPoses = localPoses; }
QVector<Qt3DCore::Sqt> jointLocalPoses() const { return m_jointLocalPoses; }
#endif
private:
QVector<QString> m_jointNames;
QVector<Qt3DCore::Sqt> m_jointLocalPoses;
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_SKELETON_H
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