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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QT3DANIMATION_QABSTRACTANIMATION_H
#define QT3DANIMATION_QABSTRACTANIMATION_H
#include <QtCore/qobject.h>
#include <QtCore/qvector.h>
#include <Qt3DAnimation/qt3danimation_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QAbstractAnimationPrivate;
class Q_3DANIMATIONSHARED_EXPORT QAbstractAnimation : public QObject
{
Q_OBJECT
Q_PROPERTY(QString animationName READ animationName WRITE setAnimationName NOTIFY animationNameChanged)
Q_PROPERTY(AnimationType animationType READ animationType CONSTANT)
Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(float duration READ duration NOTIFY durationChanged)
public:
enum AnimationType {
KeyframeAnimation = 1,
MorphingAnimation = 2,
VertexBlendAnimation = 3,
};
Q_ENUM(AnimationType)
QString animationName() const;
QAbstractAnimation::AnimationType animationType() const;
float position() const;
float duration() const;
public Q_SLOTS:
void setAnimationName(const QString &name);
void setPosition(float position);
protected:
explicit QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = nullptr);
void setDuration(float duration);
Q_SIGNALS:
void animationNameChanged(const QString &name);
void positionChanged(float position);
void durationChanged(float duration);
private:
Q_DECLARE_PRIVATE(QAbstractAnimation)
};
} // Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QABSTRACTANIMATION_H
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