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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qanimationaspect.h"
#include "qanimationaspect_p.h"
#include <Qt3DAnimation/qabstractanimationclip.h>
#include <Qt3DAnimation/qabstractchannelmapping.h>
#include <Qt3DAnimation/qclock.h>
#include <Qt3DAnimation/qblendedclipanimator.h>
#include <Qt3DAnimation/qclipanimator.h>
#include <Qt3DAnimation/qchannelmapper.h>
#include <Qt3DAnimation/qlerpclipblend.h>
#include <Qt3DAnimation/qadditiveclipblend.h>
#include <Qt3DAnimation/qclipblendvalue.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/nodefunctor_p.h>
#include <Qt3DAnimation/private/lerpclipblend_p.h>
#include <Qt3DAnimation/private/clipblendvalue_p.h>
#include <Qt3DAnimation/private/additiveclipblend_p.h>
#include <Qt3DAnimation/private/skeleton_p.h>
#include <Qt3DCore/qabstractskeleton.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DAnimation {
QAnimationAspectPrivate::QAnimationAspectPrivate()
: QAbstractAspectPrivate()
, m_handler(new Animation::Handler)
{
}
/*!
\class Qt3DAnimation::QAnimationAspect
\inherits Qt3DCore::QAbstractAspect
\inmodule Qt3DAnimation
\brief Provides key-frame animation capabilities to Qt 3D.
\since 5.9
QAnimationAspect provides key-frame animation to Qt 3D.
*/
/*!
* Constructs a new QAnimationAspect with \a parent.
*/
QAnimationAspect::QAnimationAspect(QObject *parent)
: QAnimationAspect(*new QAnimationAspectPrivate, parent)
{
}
/*! \internal */
QAnimationAspect::QAnimationAspect(QAnimationAspectPrivate &dd, QObject *parent)
: QAbstractAspect(dd, parent)
{
setObjectName(QStringLiteral("Animation Aspect"));
Q_D(QAnimationAspect);
qRegisterMetaType<Qt3DAnimation::QAnimationClipLoader*>();
qRegisterMetaType<Qt3DAnimation::QChannelMapper*>();
qRegisterMetaType<QList<Qt3DCore::Sqt>>();
qRegisterMetaType<Qt3DAnimation::QAbstractAnimationClip*>();
registerBackendType<QAbstractAnimationClip>(
QSharedPointer<Animation::NodeFunctor<Animation::AnimationClip, Animation::AnimationClipLoaderManager>>::create(d->m_handler.data(),
d->m_handler->animationClipLoaderManager()));
registerBackendType<QClock>(
QSharedPointer<Animation::NodeFunctor<Animation::Clock, Animation::ClockManager>>::create(d->m_handler.data(),
d->m_handler->clockManager()));
registerBackendType<QClipAnimator>(
QSharedPointer<Animation::NodeFunctor<Animation::ClipAnimator, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipAnimatorManager()));
registerBackendType<QBlendedClipAnimator>(
QSharedPointer<Animation::NodeFunctor<Animation::BlendedClipAnimator, Animation::BlendedClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->blendedClipAnimatorManager()));
registerBackendType<QAbstractChannelMapping>(
QSharedPointer<Animation::NodeFunctor<Animation::ChannelMapping, Animation::ChannelMappingManager>>::create(d->m_handler.data(),
d->m_handler->channelMappingManager()));
registerBackendType<QChannelMapper>(
QSharedPointer<Animation::NodeFunctor<Animation::ChannelMapper, Animation::ChannelMapperManager>>::create(d->m_handler.data(),
d->m_handler->channelMapperManager()));
registerBackendType<QLerpClipBlend>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::LerpClipBlend, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<QAdditiveClipBlend>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::AdditiveClipBlend, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<QClipBlendValue>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::ClipBlendValue, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<Qt3DCore::QAbstractSkeleton>(
QSharedPointer<Animation::NodeFunctor<Animation::Skeleton, Animation::SkeletonManager>>::create(d->m_handler.data(),
d->m_handler->skeletonManager()));
}
/*! \internal */
QAnimationAspect::~QAnimationAspect()
{
}
/*!
\internal
*/
std::vector<QAspectJobPtr> QAnimationAspect::jobsToExecute(qint64 time)
{
Q_D(QAnimationAspect);
Q_ASSERT(d->m_handler);
return d->m_handler->jobsToExecute(time);
}
} // namespace Qt3DAnimation
QT_END_NAMESPACE
QT3D_REGISTER_NAMESPACED_ASPECT("animation", QT_PREPEND_NAMESPACE(Qt3DAnimation), QAnimationAspect)
#include "moc_qanimationaspect.cpp"
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