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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "qchannelmapper.h"
#include "qchannelmapper_p.h"
#include <Qt3DCore/qscenechange.h>
#include <Qt3DAnimation/qchannelmapping.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
QChannelMapperPrivate::QChannelMapperPrivate()
: Qt3DCore::QNodePrivate()
{
}
/*!
\class Qt3DAnimation::QChannelMapper
\inmodule Qt3DAnimation
\brief Allows to map the channels within the clip onto properties of
objects in the application.
*/
QChannelMapper::QChannelMapper(Qt3DCore::QNode *parent)
: Qt3DCore::QNode(*new QChannelMapperPrivate, parent)
{
}
QChannelMapper::QChannelMapper(QChannelMapperPrivate &dd, Qt3DCore::QNode *parent)
: Qt3DCore::QNode(dd, parent)
{
}
QChannelMapper::~QChannelMapper()
{
}
void QChannelMapper::addMapping(QAbstractChannelMapping *mapping)
{
Q_ASSERT(mapping);
Q_D(QChannelMapper);
if (!d->m_mappings.contains(mapping)) {
d->m_mappings.append(mapping);
// Ensures proper bookkeeping
d->registerDestructionHelper(mapping, &QChannelMapper::removeMapping, d->m_mappings);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (!mapping->parent())
mapping->setParent(this);
d->updateNode(mapping, "mappings", Qt3DCore::PropertyValueAdded);
}
}
void QChannelMapper::removeMapping(QAbstractChannelMapping *mapping)
{
Q_ASSERT(mapping);
Q_D(QChannelMapper);
if (!d->m_mappings.removeOne(mapping))
return;
d->updateNode(mapping, "mappings", Qt3DCore::PropertyValueRemoved);
// Remove bookkeeping connection
d->unregisterDestructionHelper(mapping);
}
QVector<QAbstractChannelMapping *> QChannelMapper::mappings() const
{
Q_D(const QChannelMapper);
return d->m_mappings;
}
Qt3DCore::QNodeCreatedChangeBasePtr QChannelMapper::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QChannelMapperData>::create(this);
auto &data = creationChange->data;
Q_D(const QChannelMapper);
data.mappingIds = Qt3DCore::qIdsForNodes(d->m_mappings);
return creationChange;
}
} // namespace Qt3DAnimation
QT_END_NAMESPACE
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