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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DANIMATION_QSKELETONMAPPING_H
#define QT3DANIMATION_QSKELETONMAPPING_H

#include <Qt3DAnimation/qabstractchannelmapping.h>
#include <Qt3DAnimation/qt3danimation_global.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {
class QAbstractSkeleton;
}

namespace Qt3DAnimation {

class QSkeletonMappingPrivate;

class Q_3DANIMATIONSHARED_EXPORT QSkeletonMapping : public QAbstractChannelMapping
{
    Q_OBJECT
    Q_PROPERTY(Qt3DCore::QAbstractSkeleton* skeleton READ skeleton WRITE setSkeleton NOTIFY skeletonChanged)

public:
    explicit QSkeletonMapping(Qt3DCore::QNode *parent = nullptr);
    ~QSkeletonMapping();

    Qt3DCore::QAbstractSkeleton *skeleton() const;

public Q_SLOTS:
    void setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton);

Q_SIGNALS:
    void skeletonChanged(Qt3DCore::QAbstractSkeleton *skeleton);

protected:
    QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent = nullptr);

private:
    Q_DECLARE_PRIVATE(QSkeletonMapping)
    Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE;
};

} // namespace Qt3DAnimation

QT_END_NAMESPACE

#endif // QT3DANIMATION_QSKELETONMAPPING_H