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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DCORE_QABSTRACTASPECT_P_H
#define QT3DCORE_QABSTRACTASPECT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qobject_p.h>
#include <private/qaspectjobproviderinterface_p.h>
#include <private/qbackendnode_p.h>
#include <private/qbackendnodefactory_p.h>
#include <private/qsceneobserverinterface_p.h>
#include <private/qt3dcore_global_p.h>
#include <Qt3DCore/qabstractaspect.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {

class QAbstractAspect;
class QBackendNode;
class QEntity;
class QAspectManager;
class QAbstractAspectJobManager;
class QChangeArbiter;
class QServiceLocator;

class QT3DCORE_PRIVATE_EXPORT QAbstractAspectPrivate
        : public QObjectPrivate
        , public QBackendNodeFactory
        , public QSceneObserverInterface
        , public QAspectJobProviderInterface
{
public:
    QAbstractAspectPrivate();

    void registerAspect(QEntity *rootObject);

    QServiceLocator *services() const;
    QAbstractAspectJobManager *jobManager() const;

    QVector<QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;

    QBackendNode *createBackendNode(QNode *frontend) const Q_DECL_OVERRIDE;
    void clearBackendNode(QNode *frontend) const;

    void sceneNodeAdded(Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
    void sceneNodeRemoved(Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;

    Q_DECLARE_PUBLIC(QAbstractAspect)

    QEntity *m_root;
    QAspectManager *m_aspectManager;
    QAbstractAspectJobManager *m_jobManager;
    QChangeArbiter *m_arbiter;
    QHash<QByteArray, QBackendNodeFunctorPtr> m_backendCreatorFunctors;

    static QAbstractAspectPrivate *get(QAbstractAspect *aspect);
};

} // Qt3D

QT_END_NAMESPACE

#endif // QT3DCORE_QABSTRACTASPECT_P_H