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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DCORE_QASPECTMANAGER_P_H
#define QT3DCORE_QASPECTMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <Qt3DCore/private/qt3dcore_global_p.h>
#include <QList>
#include <QScopedPointer>
#include <QVariant>
#include <QSemaphore>
QT_BEGIN_NAMESPACE
class QSurface;
namespace Qt3DCore {
class QNode;
class QEntity;
class QScheduler;
class QChangeArbiter;
class QAbstractAspect;
class QAbstractAspectJobManager;
class QSceneObserverInterface;
class QServiceLocator;
class QT3DCORE_PRIVATE_EXPORT QAspectManager : public QObject
{
Q_OBJECT
public:
explicit QAspectManager(QObject *parent = 0);
~QAspectManager();
bool isShuttingDown() const;
public Q_SLOTS:
void initialize();
void shutdown();
void setRootEntity(Qt3DCore::QEntity *root);
void registerAspect(Qt3DCore::QAbstractAspect *aspect);
void exec();
void quit();
const QList<QAbstractAspect *> &aspects() const;
QAbstractAspectJobManager *jobManager() const;
QChangeArbiter *changeArbiter() const;
QServiceLocator *serviceLocator() const;
private:
QList<QAbstractAspect *> m_aspects;
QEntity *m_root;
QVariantMap m_data;
QScheduler *m_scheduler;
QAbstractAspectJobManager *m_jobManager;
QChangeArbiter *m_changeArbiter;
QAtomicInt m_runMainLoop;
QAtomicInt m_terminated;
QScopedPointer<QServiceLocator> m_serviceLocator;
QSemaphore m_waitForEndOfExecLoop;
QSemaphore m_waitForQuit;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QASPECTMANAGER_P_H
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