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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_QABSTRACTATTRIBUTE_H
#define QT3D_QABSTRACTATTRIBUTE_H
#include <Qt3DCore/qt3dcore_global.h>
#include <Qt3DCore/QNode>
#include <QtCore/QSharedPointer>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QAbstractBuffer;
class QAbstractAttributePrivate;
typedef QSharedPointer<QAbstractBuffer> QAbstractBufferPtr;
class QT3DCORESHARED_EXPORT QAbstractAttribute : public QNode
{
Q_OBJECT
Q_PROPERTY(Qt3D::QAbstractBuffer *buffer READ buffer WRITE setBuffer NOTIFY bufferChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(int type READ type WRITE setType NOTIFY typeChanged) // TODO needs a better name. this is the GL type.
Q_PROPERTY(uint count READ count WRITE setCount NOTIFY countChanged)
Q_PROPERTY(uint byteStride READ byteStride WRITE setByteStride NOTIFY byteStrideChanged)
Q_PROPERTY(uint byteOffset READ byteOffset WRITE setByteOffset NOTIFY byteOffsetChanged)
Q_PROPERTY(uint divisor READ divisor WRITE setDivisor NOTIFY divisorChanged)
Q_PROPERTY(AttributeType attributeType READ attributeType WRITE setAttributeType NOTIFY attributeTypeChanged)
public:
explicit QAbstractAttribute(QNode *parent = 0);
~QAbstractAttribute();
QAbstractAttribute(QAbstractBuffer *buf, int type, uint count, uint offset = 0, uint stride = 0, QNode *parent = 0);
enum AttributeType {
VertexAttribute,
IndexAttribute
};
Q_ENUM(AttributeType)
QAbstractBuffer *buffer() const;
QString name() const;
int type() const;
uint count() const;
uint byteStride() const;
uint byteOffset() const;
uint divisor() const;
AttributeType attributeType() const;
virtual QVector<QVector4D> asVector4D() const = 0;
virtual QVector<QVector3D> asVector3D() const = 0;
virtual QVector<QVector2D> asVector2D() const = 0;
virtual void dump(int count) = 0;
public Q_SLOTS:
void setBuffer(QAbstractBuffer *buffer);
void setName(const QString &name);
void setType(int type);
void setCount(uint count);
void setByteStride(uint byteStride);
void setByteOffset(uint byteOffset);
void setDivisor(uint divisor);
void setAttributeType(AttributeType attributeType);
Q_SIGNALS:
void bufferChanged();
void nameChanged();
void typeChanged();
void countChanged();
void byteStrideChanged();
void byteOffsetChanged();
void divisorChanged();
void attributeTypeChanged();
protected:
QAbstractAttribute(QAbstractAttributePrivate &dd, QNode *parent = 0);
QAbstractAttribute(QAbstractAttributePrivate &dd, QAbstractBuffer *buf, const QString &name, int type, uint count, uint offset = 0, uint stride = 0, QNode *parent = 0);
void copy(const QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QAbstractAttribute)
};
} // Qt3D
QT_END_NAMESPACE
#endif // QT3D_QABSTRACTATTRIBUTE_H
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