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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_JOBRUNNER_P_H
#define QT3D_JOBRUNNER_P_H

#include "qaspectjobmanager.h"
#include "task_p.h"

#include <QtCore/QThread>
#include <QtCore/QWaitCondition>
#include <QtCore/QAtomicInt>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QThreadPooler;

class JobRunner : public QThread
{
    Q_OBJECT

public:
    explicit JobRunner(QThreadPooler *parent = 0);
    ~JobRunner();

    void run() Q_DECL_OVERRIDE;

    inline void setWaitConditions(QWaitCondition *jobAvailable)
    {
        m_jobAvailable = jobAvailable;
    }
    inline void setMutex(QMutex *mutex) { m_mutex = mutex; }

private:
    void suspend();

private:
    QAtomicInt m_abort;
    QThreadPooler *m_pooler;

    QWaitCondition *m_jobAvailable;
    QMutex *m_mutex; // For waiting next available job

private Q_SLOTS:
    void shutDown();
};

} // namespace Qt3D

QT_END_NAMESPACE

#endif // QT3D_JOBRUNNER_P_H