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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "framegraphvisitor.h"

#include "framegraphnode.h"
#include "renderer.h"

namespace Qt3D {
namespace Render {

FrameGraphVisitor::FrameGraphVisitor()
{
}

void FrameGraphVisitor::traverse(FrameGraphNode *root, Renderer *renderer)
{
    m_renderer = renderer;

    // Kick off the traversal
    FrameGraphNode *node = root;
    visit(node);
}

void FrameGraphVisitor::visit(FrameGraphNode *node)
{
    // Apply the state from this node
    node->apply();

    // Recurse to children (if we have any), otherwise if this is a leaf node,
    // initiate a rendering from the current camera
    if (node->childCount()) {
        for (int i = 0; i < node->childCount(); ++i) {
            FrameGraphNode *n = node->child(i);
            visit(n);
        }
    } else {
        // Leaf node. All state is applied and renderer context configured.
        // Go render something
        m_renderer->doRender();
    }

    // Undo the applied state as we exit this node
    node->revert();
}

} // namespace Render
} // namespace Qt3D