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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_QABSTRACTCOLLISIONQUERYSERVICE_H
#define QT3D_QABSTRACTCOLLISIONQUERYSERVICE_H
#include <QVector>
#include <Qt3DCore/qt3dcore_global.h>
#include <Qt3DCore/qservicelocator.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qcollisionqueryresult.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QRay3D;
class QAbstractCollisionQueryServicePrivate;
class QT3DCORESHARED_EXPORT QAbstractCollisionQueryService : public QAbstractServiceProvider
{
public:
enum QueryMode {
FirstHit,
AllHits
};
virtual QQueryHandle query(const QRay3D &ray, QueryMode mode) = 0;
virtual QCollisionQueryResult fetchResult(const QQueryHandle &handle) = 0;
virtual QVector<QCollisionQueryResult> fetchAllResults() const = 0;
protected:
QAbstractCollisionQueryService(const QString &description = QString());
QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd);
void setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle);
void addEntityHit(QCollisionQueryResult &result, const QNodeId &entity);
private:
Q_DECLARE_PRIVATE(QAbstractCollisionQueryService)
};
} // Qt3D
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3D::QAbstractCollisionQueryService::QueryMode)
#endif // QT3D_QABSTRACTCOLLISIONQUERYSERVICE_H
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