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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_QMATRIXTRANSFORM_H
#define QT3D_QMATRIXTRANSFORM_H
#include <Qt3DCore/qabstracttransform.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QMatrixTransformPrivate;
class QT3DCORESHARED_EXPORT QMatrixTransform : public Qt3D::QAbstractTransform
{
Q_OBJECT
Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged)
public:
explicit QMatrixTransform(QObject *parent = Q_NULLPTR);
QMatrixTransform(const QMatrix4x4 &m, QObject *parent = Q_NULLPTR);
QMatrix4x4 matrix() const;
void setMatrix(const QMatrix4x4 &matrix);
QMatrix4x4 transformMatrix() const Q_DECL_OVERRIDE;
Q_SIGNALS:
void matrixChanged();
protected:
QMatrixTransform(QMatrixTransformPrivate &dd, QObject *parent = Q_NULLPTR);
private:
Q_DECLARE_PRIVATE(QMatrixTransform)
Q_DISABLE_COPY(QMatrixTransform)
};
} // namespace Qt3D
QT_END_NAMESPACE
#endif // QT3D_QMATRIXTRANSFORM_H
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