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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DCORE_QTRANSFORM_H
#define QT3DCORE_QTRANSFORM_H
#include <Qt3DCore/qcomponent.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qquaternion.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QTransformPrivate;
class QT3DCORESHARED_EXPORT QTransform : public QComponent
{
Q_OBJECT
Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged)
Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged)
Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
public:
explicit QTransform(QNode *parent = 0);
~QTransform();
float scale() const;
QVector3D scale3D() const;
QQuaternion rotation() const;
QVector3D translation() const;
Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
const QVector3D &axis2, float angle2);
Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
const QVector3D &axis2, float angle2,
const QVector3D &axis3, float angle3);
Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
QMatrix4x4 matrix() const;
public Q_SLOTS:
void setScale(float scale);
void setScale3D(const QVector3D &scale);
void setRotation(const QQuaternion &rotation);
void setTranslation(const QVector3D &translation);
void setMatrix(const QMatrix4x4 &matrix);
Q_SIGNALS:
void scaleChanged();
void scale3DChanged();
void rotationChanged();
void translationChanged();
void matrixChanged();
protected:
QTransform(QTransformPrivate &dd, QNode *parent = 0);
void copy(const QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QTransform)
QT3D_CLONEABLE(QTransform)
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QTRANSFORM_H
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