blob: fa343b3a53acd3ef36b816f2c7bc56ad1808efbb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DEXTRAS_QPHONGMATERIAL_P_H
#define QT3DEXTRAS_QPHONGMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QTechnique;
class QParameter;
class QShaderProgram;
class QShaderProgramBuilder;
class QRenderPass;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QPhongMaterial;
class QPhongMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
public:
QPhongMaterialPrivate();
void init();
void handleAmbientChanged(const QVariant &var);
void handleDiffuseChanged(const QVariant &var);
void handleSpecularChanged(const QVariant &var);
void handleShininessChanged(const QVariant &var);
Qt3DRender::QEffect *m_phongEffect;
Qt3DRender::QParameter *m_ambientParameter;
Qt3DRender::QParameter *m_diffuseParameter;
Qt3DRender::QParameter *m_specularParameter;
Qt3DRender::QParameter *m_shininessParameter;
Qt3DRender::QTechnique *m_phongGL3Technique;
Qt3DRender::QTechnique *m_phongGL2Technique;
Qt3DRender::QTechnique *m_phongES2Technique;
Qt3DRender::QTechnique *m_phongRHITechnique;
Qt3DRender::QRenderPass *m_phongGL3RenderPass;
Qt3DRender::QRenderPass *m_phongGL2RenderPass;
Qt3DRender::QRenderPass *m_phongES2RenderPass;
Qt3DRender::QRenderPass *m_phongRHIRenderPass;
Qt3DRender::QShaderProgram *m_phongGL3Shader;
Qt3DRender::QShaderProgramBuilder *m_phongGL3ShaderBuilder;
Qt3DRender::QShaderProgram *m_phongGL2ES2Shader;
Qt3DRender::QShaderProgramBuilder *m_phongGL2ES2ShaderBuilder;
Qt3DRender::QShaderProgram *m_phongRHIShader;
Qt3DRender::QShaderProgramBuilder *m_phongRHIShaderBuilder;
Qt3DRender::QFilterKey *m_filterKey;
Q_DECLARE_PUBLIC(QPhongMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QPHONGMATERIAL_P_H
|