summaryrefslogtreecommitdiffstats
path: root/src/extras/shaders/es2/pervertexcolor.frag
blob: d33e11145534e4cdda0d8a15bf12ba6d7bc8124b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
#define FP highp

varying FP vec3 worldPosition;
varying FP vec3 worldNormal;
varying FP vec4 color;

uniform FP vec3 eyePosition;

#pragma include light.inc.frag

void main()
{
    FP vec3 worldView = normalize(eyePosition - worldPosition);
    gl_FragColor = phongFunction(color, color, vec4(0.0), 0.0, worldPosition, worldView, worldNormal);
}