blob: 40fc066d668a2033531bd04c60e2a79cdefa7ff2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#version 150 core
in vec3 worldPosition;
in vec3 worldNormal;
in vec4 color;
out vec4 fragColor;
uniform vec3 eyePosition;
#pragma include phong.inc.frag
void main()
{
vec3 worldView = normalize(eyePosition - worldPosition);
fragColor = phongFunction(color, color, vec4(0.0), 0.0, worldPosition, worldView, worldNormal);
}
|