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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H

#include "qdeclarativeeffect.h"

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class ShaderProgramPrivate;
class QGLSceneNode;

class ShaderProgram : public QDeclarativeEffect
{
    Q_OBJECT
    Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY shaderChanged)
    Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY shaderChanged)
public:
    ShaderProgram(QObject *parent = 0);
    virtual ~ShaderProgram();

    QString vertexShader() const;
    void setVertexShader(const QString& value);

    QString fragmentShader() const;
    void setFragmentShader(const QString& value);

    virtual void enableEffect(QGLPainter *painter);
    virtual void applyTo(QGLSceneNode *node);
public Q_SLOTS:
    void markAllPropertiesDirty();
    void markPropertyDirty(int property);
Q_SIGNALS:
    void finishedLoading();
    void shaderChanged();
private:
    ShaderProgramPrivate *d;
};

QT_END_NAMESPACE

QML_DECLARE_TYPE(ShaderProgram)

QT_END_HEADER

#endif