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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "action_p.h"
#include <Qt3DInput/qaction.h>
#include <Qt3DInput/qabstractactioninput.h>
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
Action::Action()
: Qt3DCore::QBackendNode()
, m_enabled(false)
, m_actionTriggered(false)
{
}
void Action::updateFromPeer(Qt3DCore::QNode *peer)
{
QAction *action = static_cast<QAction *>(peer);
m_enabled = action->isEnabled();
m_name = action->name();
Q_FOREACH (QAbstractActionInput *input, action->inputs())
m_inputs.push_back(input->id());
}
void Action::cleanup()
{
m_enabled = false;
m_inputs.clear();
m_name.clear();
m_actionTriggered = false;
}
void Action::setActionTriggered(bool actionTriggered)
{
m_actionTriggered = actionTriggered;
}
void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
if (e->type() == Qt3DCore::NodeUpdated) {
if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
m_enabled = propertyChange->value().toBool();
} else if (propertyChange->propertyName() == QByteArrayLiteral("name")) {
m_name = propertyChange->value().toString();
}
} else if (e->type() == Qt3DCore::NodeAdded) {
if (propertyChange->propertyName() == QByteArrayLiteral("input"))
m_inputs.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
} else if (e->type() == Qt3DCore::NodeRemoved) {
if (propertyChange->propertyName() == QByteArrayLiteral("input"))
m_inputs.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
}
}
} // Input
} // Qt3DInput
QT_END_NAMESPACE
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