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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "axisinput_p.h"
#include <Qt3DInput/qaxisinput.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace {
QVector<int> listToIntArray(const QVariantList &l)
{
QVector<int> array;
array.reserve(l.size());
Q_FOREACH (const QVariant &v, l)
array.push_back(v.toInt());
return array;
}
} // anonymous
AxisInput::AxisInput()
: Qt3DCore::QBackendNode()
, m_axis(0)
, m_scale(0.0f)
, m_enabled(false)
{
}
// AxisInput can have two types of behavior
// Axis input with source device and axis -> will retrieve the axis value from the source device
// Axis input with source device and scale + keys -> will be used as a multiplication factor with other AxisInput
void AxisInput::updateFromPeer(Qt3DCore::QNode *peer)
{
QAxisInput *input = static_cast<QAxisInput *>(peer);
m_axis = input->axis();
m_scale = input->scale();
m_enabled = input->isEnabled();
m_keys = listToIntArray(input->keys());
if (input->sourceDevice())
m_sourceDevice = input->sourceDevice()->id();
}
void AxisInput::cleanup()
{
m_axis = 0;
m_enabled = false;
m_scale = 0.0f;
m_keys.clear();
m_sourceDevice = Qt3DCore::QNodeId();
}
void AxisInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (e->type() == Qt3DCore::NodeUpdated) {
Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("sourceDevice")) {
m_sourceDevice = propertyChange->value().value<Qt3DCore::QNodeId>();
} else if (propertyChange->propertyName() == QByteArrayLiteral("scale")) {
m_scale = propertyChange->value().toFloat();
} else if (propertyChange->propertyName() == QByteArrayLiteral("axis")) {
m_axis = propertyChange->value().toInt();
} else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
m_enabled = propertyChange->value().toBool();
} else if (propertyChange->propertyName() == QByteArrayLiteral("keys")) {
m_keys = listToIntArray(propertyChange->value().toList());
}
}
}
} // Input
} // Qt3DInput
QT_END_NAMESPACE
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