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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "genericdevicebackendnode_p.h"
#include "inputhandler_p.h"
#include "inputmanagers_p.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode)
: QAbstractPhysicalDeviceBackendNode(mode)
, m_mutex(new QMutex)
{
}
GenericDeviceBackendNode::~GenericDeviceBackendNode()
{
}
void GenericDeviceBackendNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
if (e->type() == Qt3DCore::NodeUpdated) {
if (propertyChange->propertyName() == QByteArrayLiteral("axisEvent")) {
QPair<int, qreal> val = propertyChange->value().value<QPair<int, qreal>>();
QMutexLocker lock(m_mutex.data());
m_axesValues[val.first] = val.second;
} else if (propertyChange->propertyName() == QByteArrayLiteral("buttonEvent")) {
QPair<int, qreal> val = propertyChange->value().value<QPair<int, qreal>>();
QMutexLocker lock(m_mutex.data());
m_buttonsValues[val.first] = val.second;
}
}
}
void GenericDeviceBackendNode::cleanup()
{
QMutexLocker lock(m_mutex.data());
m_axesValues.clear();
m_buttonsValues.clear();
QAbstractPhysicalDeviceBackendNode::cleanup();
}
float GenericDeviceBackendNode::axisValue(int axisIdentifier) const
{
QMutexLocker lock(m_mutex.data());
return m_axesValues[axisIdentifier];
}
bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const
{
QMutexLocker lock(m_mutex.data());
return m_buttonsValues[buttonIdentifier];
}
GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler)
: m_inputAspect(inputaspect)
, m_handler(handler)
{
}
Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(frontend->id());
backendNode->setFactory(factory);
backendNode->setInputAspect(m_inputAspect);
backendNode->setPeer(frontend);
m_handler->appendGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(frontend->id()));
return backendNode;
}
Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
}
void GenericDeviceBackendFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->removeGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
m_handler->genericDeviceBackendNodeManager()->releaseResource(id);
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
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