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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "inputchord_p.h"
#include <Qt3DInput/qinputchord.h>
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
InputChord::InputChord()
: Qt3DCore::QBackendNode()
, m_inputs()
, m_inputsToTrigger()
, m_tolerance(0)
, m_startTime(0)
, m_enabled(false)
{
}
void InputChord::updateFromPeer(Qt3DCore::QNode *peer)
{
QInputChord *input = static_cast<QInputChord *>(peer);
m_enabled = input->isEnabled();
m_tolerance = input->tolerance();
Q_FOREACH (QAbstractActionInput *i, input->inputs())
m_inputs.push_back(i->id());
}
void InputChord::cleanup()
{
m_enabled = false;
m_tolerance = 0;
m_startTime = 0;
m_inputs.clear();
m_inputsToTrigger.clear();
}
void InputChord::reset()
{
m_startTime = 0;
m_inputsToTrigger.clear();
Q_FOREACH (Qt3DCore::QNodeId input, m_inputs)
m_inputsToTrigger.push_back(input);
}
bool InputChord::actionTriggered(Qt3DCore::QNodeId input)
{
m_inputsToTrigger.removeOne(input);
if (m_inputsToTrigger.isEmpty()) {
//All Triggered
reset();
return true;
}
return false;
}
void InputChord::setStartTime(qint64 time)
{
m_startTime = time;
}
void InputChord::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
if (e->type() == Qt3DCore::NodeUpdated) {
if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
m_enabled = propertyChange->value().toBool();
} else if (propertyChange->propertyName() == QByteArrayLiteral("tolerance")) {
m_tolerance = propertyChange->value().toInt();
}
} else if (e->type() == Qt3DCore::NodeAdded) {
if (propertyChange->propertyName() == QByteArrayLiteral("input")) {
m_inputs.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
m_inputsToTrigger.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
}
} else if (e->type() == Qt3DCore::NodeRemoved) {
if (propertyChange->propertyName() == QByteArrayLiteral("input")) {
m_inputs.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
m_inputsToTrigger.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
}
}
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
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