summaryrefslogtreecommitdiffstats
path: root/src/input/backend/keyboardhandler_p.h
blob: 78d48e56d408db0d6ae37527c1bd06e0a22bb5de (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H
#define QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DInput/qkeyevent.h>
#include <Qt3DInput/private/backendnode_p.h>
#include <Qt3DCore/qnodeid.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

namespace Input {

class InputHandler;

class Q_AUTOTEST_EXPORT KeyboardHandler : public BackendNode
{
public:
    KeyboardHandler();

    Qt3DCore::QNodeId keyboardDevice() const;
    void setInputHandler(InputHandler *handler);
    void setFocus(bool focus);

    inline bool focus() const { return m_focus; }

    void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;

protected:
    void requestFocus();
    void setSourcerDevice(Qt3DCore::QNodeId device);

private:
    InputHandler *m_inputHandler;
    Qt3DCore::QNodeId m_keyboardDevice;
    bool m_focus;
};

class KeyboardHandlerFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
    explicit KeyboardHandlerFunctor(InputHandler *handler);

    Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override;
    Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
    void destroy(Qt3DCore::QNodeId id) const override;

private:
    InputHandler *m_handler;
};

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_INPUT_KEYBOARDHANDLER_P_H