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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "logicaldevice_p.h"
#include <Qt3DInput/qlogicaldevice.h>
#include <Qt3DInput/qaxis.h>
#include <Qt3DInput/qaction.h>
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DInput/private/inputmanagers_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

namespace Input {

LogicalDevice::LogicalDevice()
    : QBackendNode(),
      m_enabled(false)
{
}

void LogicalDevice::updateFromPeer(Qt3DCore::QNode *peer)
{
    QLogicalDevice *device = static_cast<QLogicalDevice *>(peer);
    m_enabled = device->isEnabled();
    Q_FOREACH (QAxis *axis, device->axes())
        m_axes.push_back(axis->id());
    Q_FOREACH (QAction *action, device->actions())
        m_actions.push_back(action->id());
}

void LogicalDevice::cleanup()
{
    m_enabled = false;
    m_actions.clear();
    m_axes.clear();
}

void LogicalDevice::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
    if (e->type() == Qt3DCore::NodeUpdated) {
        if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
            m_enabled = propertyChange->value().toBool();
        } else if (e->type() == Qt3DCore::NodeAdded) {
            if (propertyChange->propertyName() == QByteArrayLiteral("axis"))
                m_axes.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
            else if (propertyChange->propertyName() == QByteArrayLiteral("action"))
                m_actions.push_back(propertyChange->value().value<Qt3DCore::QNodeId>());
        } else if (e->type() == Qt3DCore::NodeRemoved) {
            if (propertyChange->propertyName() == QByteArrayLiteral("axis"))
                m_axes.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
            else if (propertyChange->propertyName() == QByteArrayLiteral("action"))
                m_actions.removeOne(propertyChange->value().value<Qt3DCore::QNodeId>());
        }
    }
}

LogicalDeviceNodeFunctor::LogicalDeviceNodeFunctor(LogicalDeviceManager *manager)
    : m_manager(manager)
{
}

Qt3DCore::QBackendNode *LogicalDeviceNodeFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
    HLogicalDevice handle = m_manager->getOrAcquireHandle(frontend->id());
    LogicalDevice *backend = m_manager->data(handle);
    m_manager->addActiveDevice(handle);
    backend->setFactory(factory);
    backend->setPeer(frontend);
    return backend;
}

Qt3DCore::QBackendNode *LogicalDeviceNodeFunctor::get(const Qt3DCore::QNodeId &id) const
{
    return m_manager->lookupResource(id);
}

void LogicalDeviceNodeFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
    HLogicalDevice handle = m_manager->lookupHandle(id);
    m_manager->releaseResource(id);
    m_manager->removeActiveDevice(handle);
}

} // namespace Input

} // namespace Qt3DInput

QT_END_NAMESPACE