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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H
#define QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qbackendnode_p.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/qvector.h>
#include <Qt3DInput/private/qt3dinput_global_p.h>
#include <Qt3DInput/private/movingaverage_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QAxisSetting;
class QInputAspect;
namespace Input {
struct AxisIdSetting
{
int m_axisIdentifier;
Qt3DCore::QNodeId m_axisSettingsId;
};
struct AxisIdFilter
{
int m_axisIdentifier;
MovingAverage m_filter;
};
class AxisSetting;
}
class QT3DINPUTSHARED_PRIVATE_EXPORT QAbstractPhysicalDeviceBackendNodePrivate : public Qt3DCore::QBackendNodePrivate
{
public:
explicit QAbstractPhysicalDeviceBackendNodePrivate(Qt3DCore::QBackendNode::Mode mode = Qt3DCore::QBackendNode::ReadOnly);
Q_DECLARE_PUBLIC(QAbstractPhysicalDeviceBackendNode)
void addAxisSetting(int axisIdentifier, Qt3DCore::QNodeId axisSettingId);
void removeAxisSetting(Qt3DCore::QNodeId axisSettingsId);
Input::MovingAverage &getOrCreateFilter(int axisIdentifier);
Input::AxisSetting *getAxisSetting(Qt3DCore::QNodeId axisSettingId) const;
QVector<Input::AxisIdSetting> m_axisSettings;
QVector<Input::AxisIdFilter> m_axisFilters;
QInputAspect *m_inputAspect;
bool m_enabled;
};
}
QT_END_NAMESPACE
#endif // QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H
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