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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
****************************************************************************/

#include "qabstractaggregateactioninput.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DInput/private/qabstractaggregateactioninput_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

QAbstractAggregateActionInputPrivate::QAbstractAggregateActionInputPrivate()
    : m_inputs()
{
}

QAbstractAggregateActionInput::QAbstractAggregateActionInput(Qt3DInput::QAbstractAggregateActionInputPrivate &dd, Qt3DCore::QNode *parent)
    : Qt3DInput::QAbstractActionInput(dd, parent)
{
}

QAbstractAggregateActionInput::~QAbstractAggregateActionInput()
{
}

void QAbstractAggregateActionInput::addInput(QAbstractActionInput *input)
{
    Q_D(QAbstractAggregateActionInput);
    if (!d->m_inputs.contains(input)) {
        d->m_inputs.push_back(input);

        if (!input->parent())
            input->setParent(this);

        if (d->m_changeArbiter != Q_NULLPTR) {
            Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, id()));
            change->setPropertyName("input");
            change->setValue(QVariant::fromValue(input->id()));
            d->notifyObservers(change);
        }
    }
}

void QAbstractAggregateActionInput::removeInput(QAbstractActionInput *input)
{
    Q_D(QAbstractAggregateActionInput);
    if (d->m_inputs.contains(input)) {

        if (d->m_changeArbiter != Q_NULLPTR) {
            Qt3DCore::QScenePropertyChangePtr change(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, id()));
            change->setPropertyName("input");
            change->setValue(QVariant::fromValue(input->id()));
            d->notifyObservers(change);
        }

        d->m_inputs.removeOne(input);
    }
}

QVector<QAbstractActionInput *> QAbstractAggregateActionInput::inputs() const
{
    Q_D(const QAbstractAggregateActionInput);
    return d->m_inputs;
}

void QAbstractAggregateActionInput::copy(const Qt3DCore::QNode *ref)
{
    QNode::copy(ref);
    const QAbstractAggregateActionInput *aggregateInput = static_cast<const QAbstractAggregateActionInput *>(ref);
    d_func()->m_inputs = aggregateInput->inputs();
}
} // Qt3DInput

QT_END_NAMESPACE