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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
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**
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**
****************************************************************************/
#include "qabstractaxisinput_p.h"
#include <Qt3DInput/qabstractaxisinput.h>
#include <Qt3DCore/qnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
* \qmltype AbstractAxisInput
* \inqmlmodule Qt3D.Input
* \brief QML frontend for abstract QAbstractAxisInput C++ class.
* \since 5.5
*
*/
/*!
* \class Qt3DInput::QAbstractAxisInput
* \inheaderfile Qt3DInput/QAbstractAxisInput
* \inmodule Qt3DInput
* \brief QAbstractActionInput is the base class for all Axis Input.
* \since 5.5
*
*/
/*!
\qmlproperty AbstractPhysicalDevice Qt3D.Input::AbstractAxisInput::sourceDevice
*/
/*!
\internal
*/
QAbstractAxisInput::QAbstractAxisInput(QAbstractAxisInputPrivate &dd, Qt3DCore::QNode *parent)
: QNode(dd, parent)
{
}
/*!
\property Qt3DInput::QAbstractAxisInput::sourceDevice
The source device for the QAbstractAxisInput.
*/
void QAbstractAxisInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice)
{
Q_D(QAbstractAxisInput);
if (d->m_sourceDevice != sourceDevice) {
if (d->m_sourceDevice)
d->unregisterDestructionHelper(d->m_sourceDevice);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (sourceDevice && !sourceDevice->parent())
sourceDevice->setParent(this);
d->m_sourceDevice = sourceDevice;
// Ensures proper bookkeeping
if (d->m_sourceDevice)
d->registerDestructionHelper(sourceDevice, &QAbstractAxisInput::setSourceDevice, d->m_sourceDevice);
emit sourceDeviceChanged(sourceDevice);
}
}
/*!
\internal
*/
QAbstractAxisInput::~QAbstractAxisInput()
{
}
QAbstractPhysicalDevice *QAbstractAxisInput::sourceDevice() const
{
Q_D(const QAbstractAxisInput);
return d->m_sourceDevice;
}
} // Qt3DInput
QT_END_NAMESPACE
#include "moc_qabstractaxisinput.cpp"
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