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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QT3DINPUT_QACTION_H
#define QT3DINPUT_QACTION_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DCore/qnode.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QActionPrivate;
class QAbstractActionInput;
class Q_3DINPUTSHARED_EXPORT QAction : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(bool active READ isActive NOTIFY activeChanged)
public:
explicit QAction(Qt3DCore::QNode *parent = nullptr);
~QAction();
bool isActive() const;
void addInput(QAbstractActionInput *input);
void removeInput(QAbstractActionInput *input);
QVector<QAbstractActionInput *> inputs() const;
Q_SIGNALS:
void activeChanged(bool isActive);
protected:
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QAction)
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // Qt3DInput
QT_END_NAMESPACE
#endif // QT3DINPUT_QACTION_H
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