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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
****************************************************************************/
#include "qactioninput.h"
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QActionInputPrivate : public Qt3DCore::QNodePrivate
{
public:
QActionInputPrivate()
: Qt3DCore::QNodePrivate()
, m_sourceDevice(Q_NULLPTR)
{}
QVariantList m_keys;
QAbstractPhysicalDevice *m_sourceDevice;
};
QActionInput::QActionInput(Qt3DCore::QNode *parent)
: Qt3DCore::QNode(*new QActionInputPrivate(), parent)
{
}
QActionInput::~QActionInput()
{
QNode::cleanup();
}
QVariantList QActionInput::keys() const
{
Q_D(const QActionInput);
return d->m_keys;
}
void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice)
{
Q_D(QActionInput);
if (d->m_sourceDevice != sourceDevice) {
// Check and set parent if needed
// to force creation in the backend
if (sourceDevice && !sourceDevice->parent())
sourceDevice->setParent(this);
d->m_sourceDevice = sourceDevice;
emit sourceDeviceChanged(sourceDevice);
}
}
QAbstractPhysicalDevice *QActionInput::sourceDevice() const
{
Q_D(const QActionInput);
return d->m_sourceDevice;
}
void QActionInput::setKeys(const QVariantList &keys)
{
Q_D(QActionInput);
if (d->m_keys != keys) {
d->m_keys = keys;
emit keysChanged(keys);
}
}
void QActionInput::copy(const Qt3DCore::QNode *ref)
{
QNode::copy(ref);
const QActionInput *input = static_cast<const QActionInput *>(ref);
d_func()->m_sourceDevice = qobject_cast<QAbstractPhysicalDevice *>(QNode::clone(input->d_func()->m_sourceDevice));
d_func()->m_keys = input->d_func()->m_keys;
}
} // Qt3DInput
QT_END_NAMESPACE
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