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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/

#ifndef QT3DINPUT_QBUTTONAXISINPUT_P_H
#define QT3DINPUT_QBUTTONAXISINPUT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DInput/private/qabstractaxisinput_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {

class QButtonAxisInputPrivate : public QAbstractAxisInputPrivate
{
public:
    QButtonAxisInputPrivate()
        : QAbstractAxisInputPrivate()
        , m_scale(1.0f)
        , m_acceleration(-1.0f)
        , m_deceleration(-1.0f)
    {}

    QVector<int> m_buttons;
    float m_scale;
    float m_acceleration;
    float m_deceleration;
};

struct QButtonAxisInputData : public QAbstractAxisInputData
{
    QVector<int> buttons;
    float scale;
    float acceleration;
    float deceleration;
};

} // Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_QBUTTONAXISINPUT_P_H