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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "keyboardinput_p.h"
#include "qkeyboardinput.h"
#include "qkeyboardcontroller.h"
#include "inputhandler_p.h"
#include "inputmanagers_p.h"
#include <QVariant>
#include <Qt3DCore/qscenepropertychange.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

namespace Input {

KeyboardInput::KeyboardInput()
    : QBackendNode(QBackendNode::ReadWrite)
{
}

void KeyboardInput::updateFromPeer(QNode *peer)
{
    QKeyboardInput *input = static_cast<QKeyboardInput *>(peer);
    if (input->controller() != Q_NULLPTR)
        m_keyboardController = input->controller()->uuid();
}

QNodeUuid KeyboardInput::keyboardController() const
{
    return m_keyboardController;
}

void KeyboardInput::sceneChangeEvent(const QSceneChangePtr &e)
{
    if (e->type() == NodeUpdated) {
        QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
        if (propertyChange->propertyName() == QByteArrayLiteral("controller"))
            m_keyboardController = propertyChange->value().value<QNodeUuid>();
    }
}

KeyboardInputFunctor::KeyboardInputFunctor(InputHandler *handler)
    : m_handler(handler)
{
}

QBackendNode *KeyboardInputFunctor::create(QNode *frontend) const
{
    KeyboardInput *input = m_handler->keyboardInputManager()->getOrCreateResource(frontend->uuid());
    input->setPeer(frontend);
    return input;
}

QBackendNode *KeyboardInputFunctor::get(QNode *frontend) const
{
    return m_handler->keyboardInputManager()->lookupResource(frontend->uuid());
}

void KeyboardInputFunctor::destroy(QNode *frontend) const
{
    m_handler->keyboardInputManager()->releaseResource(frontend->uuid());
}

} // Input

} // Qt3D

QT_END_NAMESPACE